Another week, another batch of survival stories wrapped in chaos and questionable decisions. Here’s what went down on Survivor Incognito this week:
Tuesday:Dark Waters: A Dredge Survival – Final Entry
Wednesday:The Cold Chronicles (Customloper) – Day Four
Thursday:Sneak, Snipe, Repeat – Day Twelve
Friday:SnowRunner Survival: The Permagear Diaries – Day One
That’s one series wrapped, one launched, and two still going strong.
Also, a quick thank you — last week the blog saw nearly 200 views. Whether you read one post or all of them, I appreciate you surviving alongside me (or at least watching me not survive).
On another note, the next few weeks are going to be busy for me. But I’ll do my best to keep the chaos here going
In today’s entry of my Dredge permadeath run, I dredge up mysterious junk, mistake a deadly Angler for a friendly boat, earn my second Madness Strike, and finally sink myself by sailing straight into rocks. A fitting end for the S.S. Bad Decisions.
Well, it’s been a while since I last braved these haunted waters, but after reacquainting myself with what needed doing, I set out to sea. I found my first spot to dredge the depths—and promptly learned I am terrible at it. I’m so used to fishing and avoiding the holes that trying to aim for them scrambled my poor sailor brain. After some flailing, I eventually nailed it and dredged up… a roll of paper. Followed by another one. I briefly wondered if I could flog them to the Trader as antique toilet paper.
Onwards I went, and at my next dredging spot, success! I fished up a key. The Collector wants this, so off I went, aiming for what I thought was Blackstone Isle. I saw a red X on my map and figured that had to be the place.
Dear reader, I was sorely mistaken.
Instead of heading south, I went north, homing in on that red X like a determined—but geographically challenged—pigeon. As I pondered my navigation skills, night fell. And boy, did it fall hard. It got so dark that when I spotted another ship’s lights, I felt a flicker of excitement; finally, another vessel! Except… it wasn’t a friendly ship. It was the glowing lure of what I assume was a giant Angler fish. It rammed me, leaving me with two points of hull damage. Lovely. I also earned my second Madness Strike for my troubles.
Eventually, I docked, only to discover I wasn’t at Blackstone Isle at all—I’d landed at Steel Point. I decided that was enough excitement for one day and called it a night.
Day 8 (aka The Final Voyage)
Normally, this is where I’d sign off, but I decided to roll right into what turned out to be my final day. What brought about my watery end, you ask? My own steering.
I undocked, ready to head for Greater Marrow, only to immediately slam into some rocks. That final scrape took out the last of my hull integrity, and my ship went down. Madness didn’t get me. A sea monster didn’t get me. My own driving did me in.
Really didn’t think I’d end the run due to my driving. Guess I’ll stick to Mario Kart
RIP, S.S. Bad Decisions. You will not be missed.
Lesson learned: In Dredge, the real horror isn’t what lurks beneath the waves—it’s what happens when I’m behind the wheel. Stay tuned; maybe next time I’ll master basic navigation… or at least buy a map that doesn’t betray me.
Just a quick reminder that Dark Waters: A Dredge Survival wraps up this week. One last day of eldritch fishing, creeping madness, and questionable boat choices.
But the tide doesn’t settle for long — SnowRunner: The Permagear Diaries kicks off this Friday. Less sea, more sludge. And probably just as many bad decisions.
Just a quick post today to say a big welcome to everyone who’s recently stumbled into the chaos of Survivor Incognito. Whether you came for the haunted fish, the frozen lakes, or the exploding oak tree, I’m glad you’re here.
If you’re new, here are a few good places to start:
🗺️ Check out the Long Dark Region Guide if you’re planning a cold-weather disaster of your own.
🐟 Dark Waters is nearing its eerie conclusion — perfect if you like your survival stories with a side of cosmic dread.
❄️ The Customloper Diaries are still going strong — Interloper-lite, full-on panic.
This week marks the end of the Grounded permadeath run — the backyard won, basically. But starting next week, we’re trading bugs for busted axles with the debut of SnowRunner: The Permagear Diaries. Expect mud, ice, and a lot of “well that truck’s gone now” moments.
Thanks for reading — and remember: surviving is optional. Storytelling the downfall is the point.
Oh — and if you think playing on easier difficulties makes survival games easy? It doesn’t. I’m living proof that you can still freeze, starve, drown, fall off cliffs, and get stomped by wildlife with the difficulty slider turned all the way down. Turns out survival isn’t just about the settings — it’s about the decisions. And mine are… let’s say “narratively interesting.”
Just when I thought the seas were clear… turns out Dark Waters had one more entry left! The final chapter of the Dredge permadeath run has now been scheduled, so we’re giving Stranded Deep a little breathing room (and maybe giving me a moment to dry off).
Meanwhile, SnowRunner: The Permagear Diaries is still on track to launch next week.
I am also still in the process of adding more ARK maps, but life finds a way to make that as slow as possible it seems, but I’m doing my best to add more as and when I am able. Thank you for your patience on that.
I have also seen people downloading my rules for games like The Long Dark, Dredge and even Grounded. If you have any suggestions for rules I could follow, please let me know and I will see if they could add to my playthroughs in any way.
Thanks for keeping up with the chaos — more doom is on the horizon!