Black Tides โ€“ A Dredge Survival Diary Log 6: Gale Cliffs at Last

Black Tides โ€“ Log 6: Gale Cliffs at Last

Platform: Steam Deck
Mode: Normal
Format: No Commentary

Video: shrine puzzle solved, boat upgraded, Gale Cliffs reached, strange waters discovered, and Hermit quest begins (no commentary)


After loading back in, it became clear I hadnโ€™t learned anything from the last trip. I went straight back out into the dark, realised almost immediately that was a mistake, and turned around for Greater Marrow. I waited for dawn instead of pushing my luck again, then went back to what I should have been doing in the first place โ€” fishing.

The shrine I found earlier kept coming to mind. It wanted curved fish, and the only thing Iโ€™d caught so far that fit that description was cod. They sit at a right angle in storage, so that seemed close enough. I went out looking specifically for them, and while I was at it I realised I had enough materials to upgrade the boat again. This time I added more space for fishing rods, which should make things easier once I start working deeper water.

Once I had enough cod, I headed back to the shrine. That meant going out at night again, which I wasnโ€™t thrilled about, but I wanted to be ready to head for the Gale Cliffs at first light, so it made sense at the time. After dropping the fish into the shrine, I was given a new rod โ€” a sinew spindle. From what I can tell, it slightly increases the chance of catching aberrations. If thatโ€™s true, I expect Iโ€™ll be seeing more of them whether I want to or not.

As soon as dawn came, I set a course for the Gale Cliffs. On the way, I came across a wreck that looked strangely familiar. The hull shape was the same as my own boat, just less equipped. I donโ€™t know if that means anything, but it didnโ€™t feel like a coincidence. I pulled what materials I could from the wreck and continued on.

I stopped at Ingfell once I reached the Cliffs and spoke to a few of the locals. One of them, a whaler, didnโ€™t seem too happy about being there. Another asked me to catch an aged conger eel, which apparently means letting one rot first. Naturally, that means night fishing again.

I also met the travelling merchant, who might be the most cheerful person Iโ€™ve met since this started. Theyโ€™re willing to buy fish, sell equipment, and even handle ship upgrades, which makes this place a lot more useful than I expected. They also mentioned the photographer again, which Iโ€™d completely forgotten about, and asked me to keep an eye out for certain fish while I was working the area.

While exploring the Cliffs, I saw something I still donโ€™t have a proper explanation for. Water was shooting upward out of the sea, like a whirlpool going the wrong way. When I got closer, it vanished. I decided not to question it too much and kept moving.

Night fell while I was still out, and I spotted a red light near what looked like a small town further along the cliffs. I couldnโ€™t reach it directly, but I did find a place to dock nearby. There I met a hermit who said he wanted to return to Ingfell to speak to his brother, but refused to leave without a family crest that had been lost somewhere in the cliffs. He marked the location on my map and warned me to watch out for some kind of creature in the area. Not exactly reassuring.

I tried to reach the town the red light was coming from, but the way forward was blocked. After speaking to the hermit again, he suggested I talk to the whaler back in Ingfell, which I decided could wait until morning. The last time I went chasing red lights in the dark, I ended up at the bottom of the sea. Iโ€™m not making that mistake twice in the same day.


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Black Tides โ€“ A Dredge Survival Diary Log 5: Faster Engines, Worse Decisions

Black Tides โ€“ Log 5: Faster Engines, Worse Decisions

Platform: Steam Deck
Mode: Normal
Format: No Commentary

Video: Engine damage, night fishing, strange shrine discovered, upgrades installed, and a failed night run (no commentary)


The plan was simple this time. Head for the Gale Cliffs and see what was waiting there. Naturally, it didnโ€™t go to plan. I decided to make use of the haste ability the Collector gave me, and while it did exactly what it promised, it also destroyed one of my engines in the process. With the boat down to half speed, I didnโ€™t have much choice but to limp back to Greater Marrow and get it repaired.

That made the decision for me. If Iโ€™m going anywhere new, I need better equipment first. Better equipment means upgrades, and upgrades mean money. So the next few days were spent doing what I seem to do best โ€” fishing.

I split my time between day trips and short runs at night, staying close to the coastline around Greater Marrow. I caught a few abnormal fish along the way. If Iโ€™m honest, they donโ€™t unsettle me as much now. At this point I almost expect to pull one up every time I head out. They sell well enough, which makes it easier to justify keeping them.

After a bit of grinding, I finally had enough money saved to upgrade my engines. The plan was to replace both of my current outboards with improved ones. I bought the first, sold my old engines, and went to buy the second โ€” only to realise the shop only had one available. Apparently I need to wait until the next day for another to come in. That oneโ€™s on me for assuming I could do it all at once.

With the new engine installed, I started getting a little more confident and began heading out at night more often, though still keeping close to the coastline. During one of those trips I came across something glowing in the water. It looked like a stone covered in carvings of fish, almost like it was asking for something to be offered to it. I had no idea what it meant, so I left it alone for the time being.

Later that night, after catching another abnormal fish, I headed back to the dock to sell it. On the way in, I noticed something moving in the water behind the boat. I couldnโ€™t get a clear look at it, but it stayed with me long enough to make the trip back feel longer than it should have. Whatever it was, it didnโ€™t follow me into the harbour.

The next day I continued working the coastline and found what looked like the remains of a wrecked dock. There were materials scattered around it, along with a research part and a few trinkets I could sell. Worth the detour.

While I was out that way, I remembered the Builder I helped move to Steel Point and decided to stop by. It gave me a chance to properly test the new engine, and the difference was noticeable straight away. The boat feels quicker now, which should make longer trips a bit less painful.

The Builder thanked me again for the help and handed me a book, saying I could use her dock whenever I needed. Having another safe place to stop for the night isnโ€™t something Iโ€™m going to complain about.

Once I had enough money saved again, I upgraded the light on the boat so I could see further into the dark. That seemed like a sensible improvement, so naturally I went out to test it straight away.

While heading along the water, I spotted a red glow in the distance and decided to take a closer look. I didnโ€™t get the chance. Something came out of the dark and started chasing the boat. The only way I can describe it is like a giant angler fish. I tried to reverse away from it, but hit the rocks instead. That was enough for it to catch up, and the next thing I knew the boat was gone.

So that answers one question. I wonโ€™t be heading out at night any time soon if thatโ€™s the sort of thing waiting out there.


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Black Tides โ€“ A Dredge Survival Diary Log 4: Steel Point Before the Cliffs

Black Tides โ€“ Log 4: Steel Point Before the Cliffs

Platform: Steam Deck
Mode: Normal
Format: No Commentary

Video: Steel Point delivery, Builder relocation, new aberrations caught, reel upgraded, and engine planning (no commentary)


I know where the Collector told me to go next, but if Iโ€™m heading anywhere new, Iโ€™d rather upgrade the vessel first. I also said Iโ€™d help the Builder relocate to Steel Point, and that still needed doing. Money doesnโ€™t appear on its own either, which means fishing, which means accepting that Iโ€™m going to see more abnormal specimens sooner or later.

Steel Point was my first priority. I was slightly surprised not to see the Builder there already. I assumed once I delivered the lumber and scrap she would appear. Instead, I found myself doing some careful inventory management while dredging for the remaining materials. Thereโ€™s only so much space on the boat, and every time I have to throw fish away it feels wasteful. Fresh fish sells better, though, and if Iโ€™m out longer than planned the profit drops. With the fog hanging thick over the water, I knew there was little chance of safely making it back to Greater Marrow at night. Thankfully, Steel Point allows docking. I rested there rather than forcing the crossing in poor visibility.

Even after completing the material delivery, the Builder still wasnโ€™t present at Steel Point. That was unexpected. I eventually returned to Greater Marrow, fishing along the way to avoid wasting the trip, and only then did I realise she was still standing exactly where I had left her.

After selling my catch and reviewing potential upgrades, I set my sights on new engines and a reel capable of handling oceanic fish. If Iโ€™m going to the Gale Cliffs, I want the boat capable of dealing with deeper waters.

When I spoke to the Builder, it turned out she required transport to Steel Point as well. Fair enough. I ferried her across and received a couple of research parts in return. That was enough to unlock a new engine upgrade. The Gale Cliffs are still a distance away, but theyโ€™re beginning to feel more reachable. The Builder also said about visiting her so that is now on the to do list.

Iโ€™ve also noticed lightning in the sky since handing the key over to the Collector. I canโ€™t say whether the two events are linked, but the timing stands out. Iโ€™ll keep an eye on it as things progress.

The following day or two were spent building funds and materials. Fishing, dredging, refining the boat. I encountered more abnormal specimens during that time โ€” a Lumpy Mackerel and a Horned Grouper. Whatever they are, they sell well enough. Between them and the rest of the haul, I earned enough to upgrade one of my reels. Oceanic fishing is now possible.

I still want better engines before committing to the next region. The Gale Cliffs arenโ€™t going anywhere. Progress has been steady, and the vessel is improving piece by piece. Iโ€™d rather arrive prepared than regret rushing it.


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Black Tides โ€“ A Dredge Survival Diary Log 3: Haste, Cliffs, and Loose Ends

Black Tides โ€“ Log 3: Haste, Cliffs, and Loose Ends

Platform: Steam Deck
Mode: Normal
Format: No Commentary

Video: Grotesque Mackerel caught, Little Marrow revisited, shipwreck explored, key delivered, haste unlocked, and Gale Cliffs introduced (no commentary)


I had intended to head straight to Blackstone Isle, but those plans shifted quickly. My first catch of the day was a Grotesque Mackerel. Iโ€™m not entirely convinced it counts as an aberration. It may simply be an unfortunate-looking fish. Either way, I brought it to the fishmonger. It was exactly what he wanted. He handed over a couple of research parts, told me to leave, and promptly locked the door behind me.

With the fishmonger closed for the time being, I decided to head back to Little Marrow. I had meant to speak to the trader on my last visit and forgot. He offered to buy any trinkets I dredge up, which seems practical enough. I had one item I could sell him, so the introduction was productive.

At the docks, I spoke to a grieving father. He told me of a shipwreck where his son had been lost and asked me to retrieve a belt buckle. When I asked about anything unusual happening around here, he mentioned an old mayor who used to throw items into the sea. That was as much as he was willing to share.

I made for the shipwreck location. I recovered the belt buckle along with a few materials useful for upgrading the boat. I returned the buckle to the father, then spoke to the painter about customising the vessel. I havenโ€™t decided whether thatโ€™s necessary.

From there I returned to Greater Marrow, selected some upgrades to research, and visited the shipwright to install a new fishing line. She mentioned that the red light I had been watching for had disappeared. That answers that, for now.

I rested until dawn and then made for Blackstone Isle. I handed the key over to the Collector. In return, he read from his book and granted me the ability to cast haste. It provides a useful boost to the engines, though it increases panic while active. He then suggested I travel to the Gale Cliffs to retrieve the next artifact. I have other matters to attend to first.

Instead, I spent some time dredging for additional materials before returning toward Greater Marrow. I tested haste along the way. It works as described. Faster travel, though not without consequence.

The lighthouse keeper greeted me when I docked, though she seemed momentarily confused. She said my engine sounded like that of an old friendโ€™s vessel. I didnโ€™t have much to add to that.

The fishmonger had reopened, so I returned to fishing. The haul was decent, including a Snag Squid. I sold what I caught and docked for the night.

If Iโ€™m heading toward the Gale Cliffs, I want the boat properly prepared first. I still need to complete the delivery to Steel Point and secure further upgrades. Thereโ€™s no reason to rush into rougher waters unprepared. That can wait until next time.


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Black Tides โ€“ A Dredge Survival Diary Log 2: Blackstone Isle and Better Judgement

Black Tides โ€“ Log 2: Blackstone and Better Judgement

Platform: Steam Deck
Mode: Normal
Format: No Commentary

Video: Crab pots deployed, abnormal specimen caught, Blackstone Isle visited, dredging unlocked, and a key recovered at dusk (no commentary)


With the debt settled, I needed something practical to focus on. The fishmonger still wanted two different crabs, so that seemed straightforward enough. After learning how to use the crab pot properly, I dropped it in and left it to work. While moving between fishing spots, I realised I had a telescope mounted to the boat. Using it made identifying fishing locations much easier, which meant my inventory filled quickly. I made a short return trip to Greater Marrow to sell the haul. The fishmonger reminded me about the red light Iโ€™d mentioned wanting to investigate. I still didnโ€™t know where it was exactly. I just knew I intended to find it.

A little more fishing later, I completed the sustainable fishing book. Convenient timing, as I had three more fish ready to sell. The fishmonger mentioned abnormal specimens and how sometimes you can spot them by the way the surface of the water looks. He didnโ€™t say it like it was unusual. Just part of the job.

As daylight started to thin, I aimed the boat toward where I believed the red beam might be. I didnโ€™t have a precise direction, only a rough idea. The fog rolled in quickly and reduced visibility to almost nothing. I couldnโ€™t see far enough ahead to feel comfortable continuing, so I turned back toward Greater Marrow. On the way, I collected a crab from the pot, sold what I could, installed a new engine for a bit more speed, and ended the day there. No reason to get stranded trying to prove a point.

The next morning, I moved the crab pot into deeper water. I wasnโ€™t certain it would improve the catch, but it seemed worth testing. While scanning for fishing spots, I found one emitting a strange glow beneath the surface. I didnโ€™t have the appropriate equipment for it yet, so I left it alone, though I did retrieve a message in a bottle nearby. Not long after, I located a usable fishing spot and pulled up a Cyclopean Flounder. It matched the description of the abnormal specimens Iโ€™d been told about. It didnโ€™t look right, but it didnโ€™t look impossible either.

I brought it back to the fishmonger. He inspected it calmly and found a handkerchief tucked inside. He handed it to me without much comment. I sold the rest of my catch and returned to the boat.

That was when I noticed someone watching through the cabin window. He said he knew about the handkerchief and asked me to meet him at Blackstone Isle. It was close enough to reach before dark, so I agreed.

Blackstone Isle houses a mansion. The man introduced himself as a collector. I gave him the handkerchief, and he confirmed it came from a ship he was searching for. In return, he offered to upgrade my vessel with dredging equipment if I agreed to retrieve five items for him: a ring, a necklace, a watch, a music box, and a key. He didnโ€™t provide locations, only suggested I look around shipwrecks. I accepted. The dredging equipment was fitted immediately.

Before leaving the area, I checked the crab pot again and found the second crab required for the fishmongerโ€™s order.

Back in Greater Marrow, the mayor asked if I had encountered a photographer heading south. He suggested I introduce myself if I found her. I handed over the final crab, and the fishmonger immediately gave me another request: bring him an abnormal fish. He didnโ€™t care which one.

I spoke to a builder who wanted to leave town. She needed two units of lumber and two units of scrap delivered to Steel Point. After that, the lighthouse keeper told me about a nearby shipwreck. By the time I reached it, dusk had almost fully settled in, but I located one of the collectorโ€™s requested items: a key.

I considered continuing on in search of the source of the red light, but the fog was already thickening and visibility was poor. I knew I would struggle to navigate safely. Instead, I turned back toward Greater Marrow and docked for the night. Blackstone Isle was within reach, but I saw no reason to risk myself for a man I had only just met.


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Black Tides โ€“ A Dredge Survival Diary Log 1: Fog, Favors, and Fishing on Borrowed Time

Black Tides โ€“ Log 1: Fog, Favors, and Fishing on Borrowed Time

Platform: Steam Deck
Mode: Normal
Format: No Commentary

Video: Shipwreck, first days in Greater Marrow, loan boat upgrades, special orders, fog panic, and the red light sighting (no commentary)


We begin on a boat with no context and a single instruction: Angler Wanted. Before I can decide whether that was a good idea, the sea answers for me. Fog rolls in thick and immediate. Rocks appear too late. The hull gives way without ceremony. The next thing I know, Iโ€™m waking beside a lighthouse that apparently exists more for decoration than navigation.

The town is called Greater Marrow. The mayor meets me at the dock as if shipwrecked strangers are part of the morning routine. Heโ€™s calm, helpful, almost like he rehearsed it. He replaces my ruined vessel with another and suggests I fish to get my bearings. One instruction matters more than the rest: return before dark. I donโ€™t question it. I head out, fill the hold with whatever bites, and turn back while the sky still holds light.

Back at port, the mayor informs me my original boat is beyond repair. The replacement is mine on loan. I sell my catch to the fishmonger, and part of the earnings go toward the debt. Fifty dollars. Manageable. Survival often is, at first.

The mayor hands me a research part and points me toward the shipwright. They deal in upgrades and repairs. I install an extra engine and use the research to unlock an improved outboard. Day one ends with a slightly faster boat and a slightly smaller debt.

Day two begins smoother. The new engine makes a difference immediately. I fish efficiently and find a note sealed inside a bottle. It feels deliberate. I suspect there will be more of them. I stay out later than intended. Darkness creeps in faster than expected. Behind Greater Marrow, a red pillar of light cuts into the sky. It stands there, patient. I ignore it for now.

The fishmonger has a special order: a gulf flounder and a grey eel. That means new equipment. I dent the loan again, visit the shipwright, and purchase the required rod. Preparation ends the day.

On the third morning, the lighthouse keeper questions my presence. I tell her Iโ€™m here to fish. She listens, but I donโ€™t think she believes thatโ€™s the whole story. The mayor asks for a simple delivery to Little Marrow. Itโ€™s a short crossing. The dockworker pays me with a book on sustainable fishing. Useful. It reads itself as I travel.

I catch two stingray. They occupy more space than theyโ€™re worth, but they clear my remaining debt when sold. The mayor opens access to the dry dock, though upgrades require materials I donโ€™t yet have. Expansion will have to wait.

I return to finish the fishmongerโ€™s order. Arrow squid and black grouper follow. The squid shift locations as if aware theyโ€™re being hunted, or perhaps the fog distorts more than visibility. Panic rises when I linger in it too long. I learn quickly that staying out after dark carries consequences that arenโ€™t always visible.

The eel is delivered. Another special order replaces it. Then another. This time: crabs. Iโ€™m handed a crab pot and instructed to wait. Patience becomes part of the trade.

Before ending the third day, I strengthen the boat further. A more powerful light. An upgraded engine. Small advantages against a coastline that doesnโ€™t feel entirely natural.

Three days in, the debt is cleared. The boat is faster. The sea is watchful. And the red light remains.


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Here’s What You Missed – Week of July 15th

Another week, another batch of survival stories wrapped in chaos and questionable decisions. Here’s what went down on Survivor Incognito this week:

  • Tuesday: Dark Waters: A Dredge Survival โ€“ Final Entry
  • Wednesday: The Cold Chronicles (Customloper) โ€“ Day Four
  • Thursday: Sneak, Snipe, Repeat โ€“ Day Twelve
  • Friday: SnowRunner Survival: The Permagear Diaries โ€“ Day One

Thatโ€™s one series wrapped, one launched, and two still going strong.

Also, a quick thank you โ€” last week the blog saw nearly 200 views. Whether you read one post or all of them, I appreciate you surviving alongside me (or at least watching me not survive).

On another note, the next few weeks are going to be busy for me. But I’ll do my best to keep the chaos here going

More mayhem next week.

Dark Waters: A Dredge Survival โ€“ The Final Days

In today’s entry of my Dredge permadeath run, I dredge up mysterious junk, mistake a deadly Angler for a friendly boat, earn my second Madness Strike, and finally sink myself by sailing straight into rocks. A fitting end for the S.S. Bad Decisions.

Missed the previous entry? Find it here: Dark Waters: A Dredge Survival โ€“ Day Six


Day 7 in Dredge: The Key to My Demise

Well, itโ€™s been a while since I last braved these haunted waters, but after reacquainting myself with what needed doing, I set out to sea. I found my first spot to dredge the depthsโ€”and promptly learned I am terrible at it. Iโ€™m so used to fishing and avoiding the holes that trying to aim for them scrambled my poor sailor brain. After some flailing, I eventually nailed it and dredged upโ€ฆ a roll of paper. Followed by another one. I briefly wondered if I could flog them to the Trader as antique toilet paper.

Onwards I went, and at my next dredging spot, success! I fished up a key. The Collector wants this, so off I went, aiming for what I thought was Blackstone Isle. I saw a red X on my map and figured that had to be the place.

Dear reader, I was sorely mistaken.

Instead of heading south, I went north, homing in on that red X like a determinedโ€”but geographically challengedโ€”pigeon. As I pondered my navigation skills, night fell. And boy, did it fall hard. It got so dark that when I spotted another shipโ€™s lights, I felt a flicker of excitement; finally, another vessel! Exceptโ€ฆ it wasnโ€™t a friendly ship. It was the glowing lure of what I assume was a giant Angler fish. It rammed me, leaving me with two points of hull damage. Lovely. I also earned my second Madness Strike for my troubles.

Eventually, I docked, only to discover I wasnโ€™t at Blackstone Isle at allโ€”Iโ€™d landed at Steel Point. I decided that was enough excitement for one day and called it a night.


Day 8 (aka The Final Voyage)

Normally, this is where Iโ€™d sign off, but I decided to roll right into what turned out to be my final day. What brought about my watery end, you ask? My own steering.

I undocked, ready to head for Greater Marrow, only to immediately slam into some rocks. That final scrape took out the last of my hull integrity, and my ship went down. Madness didnโ€™t get me. A sea monster didnโ€™t get me. My own driving did me in.

Really didn’t think I’d end the run due to my driving. Guess I’ll stick to Mario Kart

RIP, S.S. Bad Decisions. You will not be missed.

Lesson learned: In Dredge, the real horror isnโ€™t what lurks beneath the wavesโ€”itโ€™s what happens when Iโ€™m behind the wheel. Stay tuned; maybe next time Iโ€™ll master basic navigationโ€ฆ or at least buy a map that doesnโ€™t betray me.

This Week: One Ends, One Begins

Just a quick reminder that Dark Waters: A Dredge Survival wraps up this week. One last day of eldritch fishing, creeping madness, and questionable boat choices.

But the tide doesnโ€™t settle for long โ€” SnowRunner: The Permagear Diaries kicks off this Friday. Less sea, more sludge. And probably just as many bad decisions.

Stick around. The chaos continues.

Here’s What You Missed at Survivor Incognito

Another week, another set of chaotic survival tales. If you blinked, hereโ€™s what went live on the blog:

  • Tuesday: Dark Waters: A Dredge Survival โ€“ Day Six
  • Wednesday: The Cold Chronicles โ€“ Day Eight
  • Thursday: Sneak, Snipe, Repeat โ€“ Day Eleven
  • Friday: The Backyard Trials: Grounded Permadeath โ€“ Final Entry

One story wraps up, others carry on. Thanks for tagging alongโ€”more survival chaos ahead next week.

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