Here’s What You Missed – Week of July 15th

Another week, another batch of survival stories wrapped in chaos and questionable decisions. Here’s what went down on Survivor Incognito this week:

  • Tuesday: Dark Waters: A Dredge Survival – Final Entry
  • Wednesday: The Cold Chronicles (Customloper) – Day Four
  • Thursday: Sneak, Snipe, Repeat – Day Twelve
  • Friday: SnowRunner Survival: The Permagear Diaries – Day One

That’s one series wrapped, one launched, and two still going strong.

Also, a quick thank you — last week the blog saw nearly 200 views. Whether you read one post or all of them, I appreciate you surviving alongside me (or at least watching me not survive).

On another note, the next few weeks are going to be busy for me. But I’ll do my best to keep the chaos here going

More mayhem next week.

Dark Waters: A Dredge Survival – The Final Days

In today’s entry of my Dredge permadeath run, I dredge up mysterious junk, mistake a deadly Angler for a friendly boat, earn my second Madness Strike, and finally sink myself by sailing straight into rocks. A fitting end for the S.S. Bad Decisions.

Missed the previous entry? Find it here: Dark Waters: A Dredge Survival – Day Six


Day 7 in Dredge: The Key to My Demise

Well, it’s been a while since I last braved these haunted waters, but after reacquainting myself with what needed doing, I set out to sea. I found my first spot to dredge the depths—and promptly learned I am terrible at it. I’m so used to fishing and avoiding the holes that trying to aim for them scrambled my poor sailor brain. After some flailing, I eventually nailed it and dredged up… a roll of paper. Followed by another one. I briefly wondered if I could flog them to the Trader as antique toilet paper.

Onwards I went, and at my next dredging spot, success! I fished up a key. The Collector wants this, so off I went, aiming for what I thought was Blackstone Isle. I saw a red X on my map and figured that had to be the place.

Dear reader, I was sorely mistaken.

Instead of heading south, I went north, homing in on that red X like a determined—but geographically challenged—pigeon. As I pondered my navigation skills, night fell. And boy, did it fall hard. It got so dark that when I spotted another ship’s lights, I felt a flicker of excitement; finally, another vessel! Except… it wasn’t a friendly ship. It was the glowing lure of what I assume was a giant Angler fish. It rammed me, leaving me with two points of hull damage. Lovely. I also earned my second Madness Strike for my troubles.

Eventually, I docked, only to discover I wasn’t at Blackstone Isle at all—I’d landed at Steel Point. I decided that was enough excitement for one day and called it a night.


Day 8 (aka The Final Voyage)

Normally, this is where I’d sign off, but I decided to roll right into what turned out to be my final day. What brought about my watery end, you ask? My own steering.

I undocked, ready to head for Greater Marrow, only to immediately slam into some rocks. That final scrape took out the last of my hull integrity, and my ship went down. Madness didn’t get me. A sea monster didn’t get me. My own driving did me in.

Really didn’t think I’d end the run due to my driving. Guess I’ll stick to Mario Kart

RIP, S.S. Bad Decisions. You will not be missed.

Lesson learned: In Dredge, the real horror isn’t what lurks beneath the waves—it’s what happens when I’m behind the wheel. Stay tuned; maybe next time I’ll master basic navigation… or at least buy a map that doesn’t betray me.

This Week: One Ends, One Begins

Just a quick reminder that Dark Waters: A Dredge Survival wraps up this week. One last day of eldritch fishing, creeping madness, and questionable boat choices.

But the tide doesn’t settle for long — SnowRunner: The Permagear Diaries kicks off this Friday. Less sea, more sludge. And probably just as many bad decisions.

Stick around. The chaos continues.

Here’s What You Missed at Survivor Incognito

Another week, another set of chaotic survival tales. If you blinked, here’s what went live on the blog:

  • Tuesday: Dark Waters: A Dredge Survival – Day Six
  • Wednesday: The Cold Chronicles – Day Eight
  • Thursday: Sneak, Snipe, Repeat – Day Eleven
  • Friday: The Backyard Trials: Grounded Permadeath – Final Entry

One story wraps up, others carry on. Thanks for tagging along—more survival chaos ahead next week.

📌 For New Survivors: Start Here

Welcome to Survivor Incognito! This is where survival games meet chaos, comedy, and a healthy disregard for difficulty settings.

If you’re new here and wondering what this blog is all about, here’s a quick guide to help you dive in:


🎮 Why I Play on Easier Difficulties

Think playing on easy makes survival games easy? I’m living proof it doesn’t. 👉 Surviving, Not Suffering: Why I Choose Easier Difficulties


❄️ The Long Dark Must-Reads

🗺 The Long Dark Complete Region & Transition Zone Survival Guide

❄️ Customloper Diaries

📆 Survive Your First Week in The Long Dark


🧪 Permadeath, But Make It Funny

🕷 The Backyard Trials: Grounded Permadeath

🏹 Sneak, Snipe, Repeat: Skyrim Survival

🚢 Dark Waters: A Dredge Survival


🚚 Coming Soon

SnowRunner Survival: The Permagear Diaries Main Hub

Sunburnt & Sinking: A Stranded Deep Survival Diary


💬 Bonus Reading

👉 About Me

👉 The Long Dark Customloper Settings: Easier Interloper Survival Mode

👉 FAQ


Thanks for joining the mayhem. Surviving is optional. Storytelling the downfall? Mandatory

Welcome New Survivors

Just a quick post today to say a big welcome to everyone who’s recently stumbled into the chaos of Survivor Incognito. Whether you came for the haunted fish, the frozen lakes, or the exploding oak tree, I’m glad you’re here.

If you’re new, here are a few good places to start:

  • 🗺️ Check out the Long Dark Region Guide if you’re planning a cold-weather disaster of your own.
  • 🐟 Dark Waters is nearing its eerie conclusion — perfect if you like your survival stories with a side of cosmic dread.
  • ❄️ The Customloper Diaries are still going strong — Interloper-lite, full-on panic.

This week marks the end of the Grounded permadeath run — the backyard won, basically. But starting next week, we’re trading bugs for busted axles with the debut of SnowRunner: The Permagear Diaries. Expect mud, ice, and a lot of “well that truck’s gone now” moments.

Thanks for reading — and remember: surviving is optional. Storytelling the downfall is the point.

Oh — and if you think playing on easier difficulties makes survival games easy? It doesn’t. I’m living proof that you can still freeze, starve, drown, fall off cliffs, and get stomped by wildlife with the difficulty slider turned all the way down. Turns out survival isn’t just about the settings — it’s about the decisions. And mine are… let’s say “narratively interesting.”

Quick Update from Behind the Blog

Just when I thought the seas were clear… turns out Dark Waters had one more entry left! The final chapter of the Dredge permadeath run has now been scheduled, so we’re giving Stranded Deep a little breathing room (and maybe giving me a moment to dry off).

Meanwhile, SnowRunner: The Permagear Diaries is still on track to launch next week.

I am also still in the process of adding more ARK maps, but life finds a way to make that as slow as possible it seems, but I’m doing my best to add more as and when I am able. Thank you for your patience on that.

I have also seen people downloading my rules for games like The Long Dark, Dredge and even Grounded. If you have any suggestions for rules I could follow, please let me know and I will see if they could add to my playthroughs in any way.

Thanks for keeping up with the chaos — more doom is on the horizon!

Dark Waters: A Dredge Survival – Day Six

A mysterious mansion, a weird engine, and an eyeball fish that failed to impress. Day 6 of the Dredge permadeath run brings new quests, strange artefacts, and a Collector with a taste for cursed objects.

Missed the previous day? You can find it here: Dark Waters: A Dredge Survival Day Five


A Photographer, a Mansion, and the Case of the Unsold Fish

The day starts before I’ve even had a chance to stretch my sea legs. The Mayor greets me with a new concern—apparently a photographer passed through recently, heading south. I’m told I should find her and say hello. Social obligations while I’m fishing for my life? Fine. I’ll add it to the to-do list… just beneath “don’t go mad at sea.”

I set off from Greater Marrow and head south, making landfall on the first island that looks like it might have plumbing. It turns out to be Blackstone Isle, which sounds charming in the “haunted Victorian manor” kind of way. I arrive at 8:55 AM.

I check the mansion—naturally, it’s locked. I poke around the nearby workshop instead, only to find a Sign of Ruin and something called an arterial engine, which I assume isn’t medically approved. I also learn a harsh lesson: I forgot to sell yesterday’s catch. Either that or the game saved before I did. Either way, I’m hauling stinky fish back to town.


Selling Fish and Summoning Fishy Deals

I dock at Greater Marrow around 12:49 PM and go through the usual unloading dance with the Fishmonger. Then I chat with the Mysterious Figure again, who—surprise—sends me back to Blackstone Isle.

Naturally, I fish on the way. Because of course I do. This time I reel in an all-seeing cod, which sounds cool until I try to impress the Fishmonger with it later and he gives me a book instead of admiration. Apparently, cod with eyeballs where they shouldn’t be are so last season.

At 16:12 PM, I dock at Blackstone Isle again. This time, the mansion is open and I meet The Collector, who is absolutely not sinister at all. I hand over the handkerchief I fished out of a monster, and he offers to upgrade my ship to allow dredging—basically seabed looting. Sounds good!

He gives me a cursed scavenger hunt: find a ring, necklace, watch, music box, and key. Why do I feel like I’m helping someone complete a haunted wedding registry?


Grouper Disappointment and DIY Moving Services

I attempt once again to find the elusive Black Grouper on the return journey. I fail again. The Grouper and I are clearly not fated to meet.

Back in Greater Marrow at 22:55 PM, I get flagged down by multiple NPCs who seem to think I don’t have enough to do:

The Lighthouse Keeper shares a shipwreck location.

The Builder wants to move and gives me a shopping list:

● 2x Lumber

● 2x Scrap

● Deliver to Steel Point

I finish my last few conversations, sell the disappointing fish, and finally rest—making sure to save and quit properly this time so I don’t repeat the rotting-fish incident.


Daily Summary

Date: Day 6
Events:

Spoke to the Mayor about the missing Photographer

Visited Blackstone Isle and found the Sign of Ruin

Forgot to sell fish from Day 5

Met The Collector and received dredge equipment

Fished an all-seeing cod (not as exciting as it sounds)

Got quests from the Lighthouse Keeper and the Builder

Still haven’t caught a Black Grouper

Slept peacefully after a long, confusing day


Want to know more about what this is and what rules I need to follow? Please read the Dark Waters: A Dredge Survival hub page

Here’s What You Missed This Week – Survivor Incognito Recap

A look back at the survival chaos from this week on Survivor Incognito: from haunted seas and freezing wilderness to dino disasters and exploding oaks.

It’s been a week full of questionable decisions, close calls, and new beginnings here at Survivor Incognito. In case you missed any of the madness, here’s your survival cheat sheet!

🌊 Tuesday – Dark Waters: A Dredge Survival – Day Five

The search for one stubborn fish continued, along with a steady descent into darkness and dread.

🐇 Wednesday – Customloper Diaries Day Three

Charcoal maps, rabbit stew, and a sudden storm — because survival in The Long Dark is never boring.

🗺️ Wednesday – Behind the Blog: ARK Map Page Expansion

A behind-the-scenes update! I’m working on expanding the ARK Survival Evolved map page to cover all Switch maps. All the regions, all the doom.

🏹 Thursday – Sneak, Snipe, Repeat: Skyrim Survival – Day Ten

Vampires, arrows, and highly questionable footwear choices. My Argonian had quite the day.

🐜 Friday – The Backyard Trials: Grounded Permadeath – Day Three

The lasers were fixed, the oak tree exploded (as it does), and the backyard remains terrifying.

🦖 Saturday – ARK: Aberration – Day One Diary

Punching trees, hallucinating plants, and being reminded why Aberration is not the friendliest place to spawn.

What’s Next?

More chaos, more permadeath, and maybe even a few victories (no promises). Stay tuned!

Dark Waters: A Dredge Survival – Day Five

The search for one stubborn fish continues. Instead, I find a mutant flounder, a handkerchief inside a fish, and a shady stranger with a business proposition. Also, I upgrade my boat’s engine, because speed might save my life.

Missed the previous day? Find it here: Dark Waters: A Dredge Survival – Day Four


The Elusive Fish and the Flounder of Nightmares

I began Day 5, once again hoping to finally catch this Black Grouper that seems more myth than fish at this point. With desperate optimism, I set out, casting my line into the nearest fishing spot. The sea, as always, had other plans.

First bite?
A Cyclopean Flounder.

It stared back at me with its single eye and enough teeth to make a dentist weep. Not the fish I was after, but a catch nonetheless.

I kept fishing, still determined. A Gulf Flounder followed, then a Stingray, and finally a lone Cod. Still no sign of the Grouper. As if the ocean wanted to taunt me further, I spotted another message bobbing in the waves.


Another Message, Another Mystery

I fished up the bottle and stashed the message, adding one more note to my growing collection of cryptic correspondence. Given how last night played out, I didn’t want to risk another late return. I steered back toward Greater Marrow and docked at 6:24 PM — safely ahead of nightfall this time.


The Handkerchief Surprise

The Fishmonger, completely unfazed by the mutant flounder, carved it open with all the care of a man slicing a ham sandwich. Inside?
A delicately patterned handkerchief.

Because of course there’s a handkerchief inside the cyclopean mutant.

He handed it over without a second thought. Not sure why I need a bloodstained fish hanky, but I suspect someone on Lesser Marrow might know. Before I could make inquiries, however, my day took a turn.


The Stranger on the Dock

As I sat in my boat, a man appeared at the dock. He didn’t step closer, just stood watching.

He knew I had spoken with the Fishmonger.

Creepy.

He offered to examine the handkerchief… but only if I met him at Blackstone Isle. South of Greater Marrow. He mentioned a “business proposition.” That always ends well.


Speed Upgrade: Because Running May Soon Be Required

Before ending the day, I stopped by the Shipwright. She handed me a book titled “Correct Engine Operation.” Subtle.

I also installed an Improved Outboard Engine, moving my old engine into storage. If I’m about to get involved in someone’s “business proposition,” having more speed felt like a solid investment.

With that done, I called it a night — and will decide tomorrow if a trip to Blackstone Isle is brave or just plain stupid.


Daily Summary

  • Fish Caught: 1 Cyclopean Flounder, 1 Gulf Flounder, 1 Stingray, 1 Cod
  • Madness Strikes: Still just one
  • Damage Taken: None
  • New Item Obtained: Delicately Patterned Handkerchief
  • Business Propositions Recieved: 1 (Blackstone Isle invitation)

If you’d like to know more, please check out: Dark Waters: A Dredge Survival

For information on the rules, please check out: Dark Waters: Dredge Permadeath Rules & Survival Guide

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