Day 1 Diary – The Long Dark – Frozen Fails: The Day The Ice Got Me

I launched The Long Dark on Voyageur difficulty with the confidence of someone who had watched exactly one survival documentary and thought, “Yeah, I’ve got this.” I didn’t. Not even a little.

Editor’s note: This entry recounts my first-ever time playing The Long Dark, years before I established the permadeath rules for current runs. Everything that happened was real, just with less structure (and more falling into lakes).

Step One: Make It Harder Than It Needs to Be

The game practically begged me to start in Mystery Lake or Mountain Town. But I wanted an adventure. So, I hit “Random.” I figured, why not spice things up? Worst-case scenario, I get eaten by a wolf. That would’ve been merciful.

Instead, I was dropped into Bleak Inlet—also known as “You Shouldn’t Be Here Yet Bay.” Picture a desolate, wind-scoured wasteland where the trees are tired, the wolves are angry, and the weather is doing its best impression of a meat freezer. I had no map, no shelter, and no clue where I was. Perfect.

Step Two: Get Lost Immediately

I wandered for a while, mostly in circles. My grand strategy was “head in a direction and hope it works out.” Spoiler: it didn’t. Snow was blowing sideways. Visibility dropped to “guess and pray.” My temperature gauge wasn’t just falling—it was plummeting like a rock.

Eventually, I stumbled onto a frozen river. Did I consider the structural integrity of that ice? No. Did I remember the game has breakable ice mechanics? Also no. I just thought, “Shortcut!”

Cue sound of cracking.

Step Three: Fall In. Twice.

I broke through the ice and dropped into freezing water. If you’ve never experienced The Long Dark’s cold mechanics, here’s a summary: get wet, get cold, get dead. I scrambled out, shivering and soaked, thinking I could recover. A rookie mistake. I had no firestarter, no dry clothes, and no shelter.

Then—because I’m nothing if not consistent—I fell in again. Same ice. Same mistake. Same freezing regret.

At this point, hypothermia set in. I couldn’t sprint. My vision blurred. My character audibly groaned in despair, and honestly, same.

Step Four: Denial and Ruined Shacks

Still clinging to the illusion of survival, I limped along until I found what could generously be called a shack. More accurately, it was a few planks of wood pretending to be a building. No fire barrel. No door. Just wind-chill and a growing sense of dread.

I checked my inventory:

One flare

Some cattail stalks

Clothes so wet they might as well have been lake water

No matches

This was not a survival situation. This was an obituary in progress.

Bonus Step: Existential Reflection

As I sat there, frostbitten and fully aware I was about to die, I had time to think about my life choices. Mainly:

Why didn’t I bring a torch?

Why didn’t I start in Mystery Lake?

Why does the game hate me?

But mostly: Why did I fall in the same ice twice?

My First Death, But Not My Last

Eventually, the screen faded to black. Cause of death: hypothermia. Time survived: not long enough to justify the bravado I started with. It wasn’t a glorious end. It wasn’t even a dramatic one. It was just wet, cold failure.

But The Long Dark teaches by punishing. And I learned. Next time, I’d check the map. Next time, I’d respect the ice. And next time, I’d maybe, just maybe, not hit Random.

Switch Controls (For People Who Prefer Not to Drown)

Move: Left Stick (try not to walk into water)

Run: Hold Right Trigger (don’t sprint blindly across ice)

Inventory: ‘X’ Button (check it before you’re soaking wet)

Interact: ‘A’ Button (essential for picking up supplies you actually need)

Crouch: ‘B’ Button (useful for sneaking… or just giving up quietly)

Takeaways

Mistake Consequence What to Do Instead

Random spawn in Bleak Inlet Spawned in the worst possible region Choose Mystery Lake or Mountain Town
Walked on thin ice Fell in. Twice. Stick to snow-covered paths
No firestarter Couldn’t dry off, froze to death Always carry matches or a torch
No plan or direction Got lost in a blizzard Learn the map or follow landmarks

Final Thoughts

The Long Dark doesn’t coddle. It teaches with pain. My first run was a disaster—but a valuable one. If nothing else, I now know that ice is not to be trusted, Bleak Inlet is not your friend, and maybe—just maybe—I should listen when a game says, “Start here.”

And yes, I will absolutely be trying again.


Read More Day One Diaries Here

I Was Just Trying to Get Home (And Then This Happened)

What started as a quiet trip back to Grey Mother’s turned into a wolf ambush. Here’s how my Customloper run nearly ended on Day 3.

Just Me, a Skillet, and Regret

I’d just finished looting Paradise Meadows Farm. I had a fresh rabbit stew in my belly, a skillet in my backpack, and dreams of a cozy night back at Grey Mother’s. You know. Normal stuff.

Then this happened.



That’s right. No warning. No howls. Just me, walking around a corner like I own the place, and a wolf showing up like he owns the place. Spoiler: he nearly did.

I did what any reasonable person would do—I ran back inside, popped painkillers like trail mix, and bandaged my wrist while re-evaluating all my life choices.

Moral of the story: Never trust Milton to be quiet, and always expect the game to humble you the second you start feeling safe.

For more tales like this, please check out: Survivor’s Shorts

The Pancake Betrayal: A Tale of Syrup, Hope, and Crushing Disappointment in The Long Dark

On Day 1, I found Lily’s pancake recipe. On Day 2, maple syrup. I dared to dream. But The Long Dark had other plans. Here’s the tragic tale of the pancakes that never were.

How It All Began

It started like all great adventures do: with breakfast.

Day 1 of my Customloper run. I was cold, hungry, and rummaging through Milton like a raccoon with a pension. That’s when I found it. A recipe card tucked neatly into a drawer: Lily’s Pancakes.

Hope bloomed. Pancakes. In the apocalypse.

Day 2: Syrup From The Heavens

Then it happened. The gods of calories smiled upon me.

I found maple syrup. Actual syrup. In a game where peanut butter is a rare treasure and soda is currency, this was the nectar of the ancients.

I had the recipe. I had the syrup. All I needed was… the ability to cook it?

The Dream Dies

Enter Cooking Skill 4.

And acorn grounds.

Because apparently, pancakes in The Long Dark are a late-game luxury, not a wholesome wilderness breakfast. You need to:

Boil acorns

Grind them

Have mastered the culinary arts

Possibly offer a sacrifice to the RNG gods


I barely have shoes. But yes, let’s make artisanal pancake flour from forest nuts.

The Aftertaste of Betrayal

So now the recipe sits in my inventory, mocking me. The syrup? Hoarded like liquid gold. And I? I chew on stale crackers in the corner, dreaming of what could’ve been.

One day, I will reach Cooking Skill 4.
One day, I will gather acorns, grind them, and make pancake batter.

But today? Today I make tea. And try not to cry.

Final Thoughts

This game has broken me before, but never like this. Frostbite? Bear maulings? Fine. But withholding pancakes? That’s a new low.

For more info on what Customloper is, please check out: The Long Dark Customloper Settings: Easier Interloper Survival Mode

Want to read more tales like this? Please check out: Survivor’s Shorts

Here’s What’s Coming Next Week on Survivor Incognito

Another week, another round of questionable life choices in wildly inhospitable environments. Here’s what’s landing on the blog over the next few days:

Monday – Day One Diary: No Man’s Sky
Stranded on a frozen planet with nothing but a busted scanner and a dream. Thermal protection is falling faster than my confidence, and there are plants that bite back. Perfect start, really.

Wednesday – Day One Diary: Customloper – The Long Dark
My gentler Interloper settings meet the frozen coast of the Coastal Highway. Looting begins, weather disagrees, and the chaos is only just getting started. First steps on a new permadeath run which will be starting June 8th.

Thursday – Skyrim Survival Day 5
My Argonian stealth archer continues his journey across the frosty north—this time, with fewer torches, more panic, and an increasing failing at slealth. Good times.

Friday – The Long Dark – Day 5 (Voyageur Run)
Blizzards, bears, and birch bark. What could go wrong? Find out as the saga of survival (and accidental near-death experiences) rolls on.




As always, all runs are permadeath, all chaos is real, and all posts go live at 1PM GMT.

Got a favourite so far? Curious about what’s next? Feel free to leave a comment—or just quietly judge my survival decisions from afar.


Here’s What You Missed This Week – Permadeath and Prybars

Survival, strategy, and a fair bit of falling into things.

It’s been another chaotic but oddly satisfying week at Survivor Incognito, where the snow is endless, the bandits are clingy, and my survival strategy often involves “run first, question everything later.” Here’s what dropped this week:

Sneak, Snipe, Repeat: Day 3

A High Elf ambush kicked off the day, because Skyrim doesn’t believe in subtlety. Our Dragonborn-in-training wandered into Whiterun with no torch, accidentally handed in a quest they’d already completed, became Thane, fought a dragon, and looted half the city’s cheese stockpile—all without a working flashlight.
Read the chaos here:
Day 3 – Whiterun Welcomes Me

The Cold Chronicles – Day 4

Our Voyageur finally escaped Crumbling Highway, stepping into Coastal Highway only to meet gale-force winds, a casual bear, and wolves with a personal vendetta. Despite blizzards and a questionable cliff descent, they found shelter, loot, and just so many prybars.
Read it here:
Day 4 – A Voyageur’s Tale of The Long Dark

New Pages Launched

The Graveyard

Where runs go when they’ve gone… poorly. From unexpected wolf attacks to permadeath pratfalls, this page memorializes your greatest “oops.”
Visit The Graveyard

Rules of Survival

A breakdown of how I play survival games on the blog: permadeath is non-negotiable, no cheats, no take-backs, no mercy. Also includes series-specific rules for The Long Dark, Skyrim, and No Man’s Sky.
Read the Rules

Customloper Settings

Tired of Interloper crushing your soul but still want a challenge? Enter: Customloper—Interloper weather with settings that don’t make you cry into your bedroll. Full settings list, and a FAQ included.
See the Settings

Customloper is Live – Interloper Weather, Voyageur Loot, No Mercy

Customloper is here.

If you’ve ever thought “Voyageur is too chill, but Interloper is just mean,” this one’s for you.

Customloper is my custom game mode for The Long Dark — combining Interloper-level weather and fire-starting with Voyageur loot and wildlife settings. It’s brutal, but fair. Cold, but not cruel. Wolves still bite, but they’ll give you 24 hours to get your act together.

This isn’t just a settings list. The guide includes:

  • Full breakdown of every Customloper setting
  • Recommended starting regions (and which ones to avoid)
  • Key survival tips that will actually help you not die
  • A full FAQ for confused and/or skeptical players
  • The custom code you can plug in and try for yourself

Read the full guide here:
Customloper Settings & Survival Guide

Coming Wednesday:

The Day 1 Diary — a full playthrough using these settings. Expect regret, cold, and probably rabbits.

Customloper: The Long Dark Challenge That Outlasted the Challenge

For the past 6–7 months, I’ve been running a custom difficulty mode in The Long Dark. The goal was simple: I wanted to keep the spirit of Voyageur—but with a dose of Stalker and a blast of Interloper.. After testing and tweaking, here’s where I landed:

  • Voyageur-level of loot – because scrounging should feel rewarding
  • Wildlife set between Voyageur and Stalker – you’re not safe, but you’re not helpless
  • Interloper weather – cold enough to regret every decision

It wasn’t meant to be a thing, but after two runs, it kind of is:

  • My first run ended in Forlorn Muskeg, trying to reach Mountain Town after coming back from the Airfield. Spoiler alert: The ice got me again. I think I lasted maybe a week in-game
  • The other? I’m sitting at around 60 days, and still alive in Mystery Lake… but after dropping four bears, I realised I might have broken the game’s spirit before it broke mine.

So now I’m bringing my Customloper game to the blog properly.

Coming Soon:

  • A full breakdown of every setting I use
  • The actual Customloper code so you can try it yourself
  • A brand new Day One Diary – Because I honestly can’t remember anything about my original first day
  • Plus survival tips for weather that makes Interloper look like light snow

This isn’t Interloper.
It’s Interloper with options—and that might be even more dangerous.

Wait—Isn’t This Blog About Easier Survival?

It is. And that hasn’t changed.
Customloper isn’t about going full Interloper. It’s about dialing in a challenge that keeps things tense but playable. Think of it as controlled chaos—for players who want pressure without the permadeath purgatory.

Think you can survive it? The full code drops soon. Stay tuned

Blog at WordPress.com.

Up ↑