Hereโ€™s What You Missed This Week โ€“ Survivor Incognito Recap

A look back at the survival chaos from this week on Survivor Incognito: from haunted seas and freezing wilderness to dino disasters and exploding oaks.

Itโ€™s been a week full of questionable decisions, close calls, and new beginnings here at Survivor Incognito. In case you missed any of the madness, hereโ€™s your survival cheat sheet!

๐ŸŒŠ Tuesday โ€“ Dark Waters: A Dredge Survival โ€“ Day Five

The search for one stubborn fish continued, along with a steady descent into darkness and dread.

๐Ÿ‡ Wednesday โ€“ Customloper Diaries Day Three

Charcoal maps, rabbit stew, and a sudden storm โ€” because survival in The Long Dark is never boring.

๐Ÿ—บ๏ธ Wednesday โ€“ Behind the Blog: ARK Map Page Expansion

A behind-the-scenes update! Iโ€™m working on expanding the ARK Survival Evolved map page to cover all Switch maps. All the regions, all the doom.

๐Ÿน Thursday โ€“ Sneak, Snipe, Repeat: Skyrim Survival โ€“ Day Ten

Vampires, arrows, and highly questionable footwear choices. My Argonian had quite the day.

๐Ÿœ Friday โ€“ The Backyard Trials: Grounded Permadeath โ€“ Day Three

The lasers were fixed, the oak tree exploded (as it does), and the backyard remains terrifying.

๐Ÿฆ– Saturday โ€“ ARK: Aberration โ€“ Day One Diary

Punching trees, hallucinating plants, and being reminded why Aberration is not the friendliest place to spawn.

Whatโ€™s Next?

More chaos, more permadeath, and maybe even a few victories (no promises). Stay tuned!

The Backyard Trials: Grounded Permadeath โ€“ Day Three

The lasers are fixed, the oak tree explodes, and my survival odds finally start looking upโ€ฆ until a Crab Weaver reminds me whoโ€™s in charge. Day 3 brings progress, panic, and a near-death lesson about checking my map.

Missed day two? You can find what happened here: The Backyard Trials Day Two


The Wire Chewers

With the mysterious laser issue still unresolved, I decide todayโ€™s the day I track down the problem. A short hike later, I find the culprit: lawn mites have developed a taste for high-powered laser wiring. Excellent.

I follow the damaged wire underground, spear in hand, clearing out every mite that dares cross my path. Eventually, I reach a rock wall marked with a hammer symbol โ€” a clear message from the backyard itself: โ€œCome back when you’re better equipped.โ€ Noted.

As I head back topside, I spot one final mite chewing away. One quick jab andโ€”problem solved. The laser is fixed. Victory! Soon, Iโ€™ll be big again! (Or so I naively believe.)


Press The Buttonโ€ฆ What Could Go Wrong?

I return to the mysterious machine, filled with hope. I press the button. The lasers power up, align… and then the oak tree explodes. That wasnโ€™t part of the plan.

New objective: Investigate the oak tree.
Of course it is.


Panic, Maps, and Lessons Learned

Not entirely sure how to get to the oak tree, I open my map to drop a waypoint for my base camp. Thatโ€™s when the game teaches me a very valuable permadeath lesson:

The map does not pause the game.

Right as Iโ€™m happily setting my waypoint, the words Threat Detected! flash up. I close the map andโ€”surprise!โ€”a Crab Weaver is charging directly at me. My tactical response? Immediate and panicked retreat.

Pro tip for future runs: check your surroundings before opening the map.


Juice, Science, and Helmets

On my retreat, I have a small moment of clarityโ€”I actually already have a hammer. So technically, I couldโ€™ve broken that underground wall earlier. Thatโ€™s a tomorrow problem.

I do, however, discover a giant juice box while escaping, which might help solve my ongoing water concerns. Small wins.

With hammer in hand, I head back to the wire tunnel, smash through the blocked path, and find 500 raw science waiting for me. Iโ€™m starting to feel like a backyard archaeologist.

Back at base, I cook up some meat (and immediately learn that cooked food spoils fast), craft myself an ant helmet to boost my carrying strength, and research a few more materials. More blueprints unlock, and for the first time, I feel cautiously optimistic about my survival chances.


The Next Task: Grubs

As night falls, I spot something burrowing under the ground. A little research tells me these are grubs, and Iโ€™ll need a shovel to dig them up.

Tomorrowโ€™s mission: craft a shovel and go grub hunting.


If you want to know more about this, please checkout the The Backyard Trials: Grounded Permadeath page

Behind the Blog: ARK Map Page Expansion โ€“ All Maps, All Mayhem (In Progress)

Quick update! Iโ€™m in the process of expanding the ARK Survival Evolved map page to cover all Switch maps โ€” because one deadly dino-infested region just isnโ€™t enough.


๐Ÿฆ– A Little Update from the Blog Frontlines

Iโ€™m currently working on expanding the ARK Survival Evolved map page โ€” the goal is to cover all of the maps available on Switch. From the dunes of Scorched Earth to the terrifying depths of Aberration, I want the page to reflect the full dino-infested chaos thatโ€™s coming in my permadeath series.

If youโ€™re planning your own survival adventure (or just want to see where Iโ€™m likely to meet my end), you can check out the work in progress here: [link to my ARK map page].


โšก Why This Update?

With my upcoming ARK permadeath series in the works, it felt right to make sure the blogโ€™s map page reflects every hazardous region Iโ€™ll be facing. Because why limit myself to one place to get stomped on by dinos?


๐Ÿ“Œ Whatโ€™s Next?

Iโ€™ll keep updating the page as I go, I will also do another post when it’s finished, and Iโ€™ll be sharing more about my planned map order for the series soon. If youโ€™ve got a favorite (or most feared) ARK map, Iโ€™m always happy to hear it!

Also expect a new Day One Diary in ARK hopefully sooner than later. I’m paying a visit to Aberration and if I’m honest, genuinely had a lot fun there

Behind the Blog: ARK Plans, Minecraft Madness, and Whatโ€™s Coming Next

A peek behind the scenes at Survivor Incognito! Iโ€™m planning an epic ARK map-hopping permadeath series, scheming up Minecraft chaos with 15 survival rules, and plotting the next waves of mayhem.

I figured it was time for a little behind the blog moment โ€” because while my in-game characters are busy getting eaten, frozen, or flattened, Iโ€™m quietly plotting even more ways to make their (and my) lives harder. Hereโ€™s whatโ€™s brewing in the background of Survivor Incognito.

๐Ÿฆ– ARK: One Map Just Isnโ€™t Enough

If you thought Day One Diaries for ARK: Survival Evolved was the end of my dino-related disastersโ€ฆ oh no. The plan is to turn ARK into a full permadeath series where I attempt to survive across all the Switch maps. That means scorched deserts, radiation zones, angry dinos, and probably at least one embarrassing death involving a dodo.

Right now, Iโ€™m working on:

  • Fine-tuning the settings so itโ€™s challenging, but not โ€œspawn, breathe, dieโ€ levels of misery.
  • Figuring out a sensible (or chaotic) map progression โ€” because who doesnโ€™t want to see me go from Midlands 4 to Aberration and beyond?

This new series will (hopefully) kick off after the ARK Day One Diaries finish, so stay tuned!

โ›๏ธ Minecraft: 15 Rules of Mayhem

Yes, Iโ€™m also eyeing Minecraft. But not just any survival run โ€” Iโ€™m planning a permadeath challenge with a twist:

  • ๐Ÿ‘‰ Iโ€™ll start with a list of 15 survival rules.
  • ๐Ÿ‘‰ Each day, I have to follow one rule.
  • ๐Ÿ‘‰ If I fail? The next day Iโ€™ll have to follow two rules at once.
  • ๐Ÿ‘‰ Keep failing? Enjoy juggling three, four, five rulesโ€ฆ you get the idea.

Itโ€™s part survival, part self-sabotage, part comedy. Iโ€™m still finalizing the rules (because letโ€™s be honest, there are so many ways to make this worse for myself). Expect everything from โ€œno weapons todayโ€ to โ€œyou must sleep every night or else.โ€

๐Ÿ”œ Whatโ€™s Coming Next

In the meantime, the usual suspects continue:

  • SnowRunner: The Permagear Diaries are ready to get muddy.
  • Dredge: Madness? What madness? Iโ€™m totally fine.
  • The Cold Chronicles: Still cold. Still surviving. Somehow.
  • Sneak, Snipe, Repeat: Stealth archer life, mostly.
  • Grounded: Where the backyard is the scariest place Iโ€™ve ever been.

Thanks for following along! If youโ€™re enjoying the ride (or the wrecks), make sure to subscribe or follow on Tumblr, Facebook, or Bluesky. Chaos loves company.

Hereโ€™s What You Missed This Week โ€“ Survivor Incognito Recap

Itโ€™s been another action-packed week of survival, chaos, and questionable decisions over at Survivor Incognito. If youโ€™ve been busy wrestling giant crabs, flipping trucks, or dodging ghost fish, hereโ€™s your chance to catch up!


๐ŸŒจ๏ธ Monday โ€“ Why I Made SnowRunner Permadeath

I broke down the logic (or madness?) behind turning SnowRunner into a permadeath challenge. Because nothing says โ€œrelaxing driveโ€ like knowing one bad flip could end it all. [Read More Here]


๐ŸŒŠ Tuesday โ€“ Dark Waters: A Dredge Survival โ€“ Day Four

The sea giveth, the sea taketh awayโ€ฆ and sometimes it just giveth more terror. Day Four of my Dredge permadeath series saw the madness meter creeping ever higher. [Dark Waters: A Dredge Survival โ€“ Day Four]


๐Ÿบ Wednesday โ€“ The Cold Chronicles โ€“ Day Seven

Another day, another frostbite risk. My Voyageur survivor braved the cold and the chaos as we inch further into this brutal Long Dark journey. [The Cold Chronicles Day Seven: A Voyageurโ€™s Tale of The Long Dark]


๐Ÿน Thursday โ€“ Sneak, Snipe, Repeat โ€“ Day Nine

The Argonian archer continued slinking through Skyrim, proving that stealth is greatโ€”right up until it isnโ€™t. Day Nine brought more dragons, more necromancy, and more โ€œhow did that go so wrong?โ€ moments. [Sneak, Snipe, Repeat: Skyrim Survival Day Nine]


๐Ÿœ Friday โ€“ Grounded: Day Two

The backyard is still terrifying. Day Two brought more bugs, more base-building, and more moments of me asking why I ever thought permadeath was a good idea here. [The Backyard Trials: Grounded Permadeath โ€“ Day Two]


๐Ÿฆ– Saturday โ€“ Day One Diaries of ARK: Survival Evolved Announced

Big news! I announced the upcoming Day One Diaries for ARK: Survival Evolved. Expect dinos, disasters, and probably a lot of running for my life. [Get the details here]

๐ŸŽ‰ 500 Views of Portable Chaos โ€“ Thank You for Stopping By!

Survivor Incognito has crossed 500 views! A huge thank you to everyone whoโ€™s joined the portable survival chaos. Hereโ€™s to more maps, more diaries, and probably more regrettable decisions.


57 Days. 500 Views. And At Least That Many Bad Spear Throws.

Somehow, this little survival corner of the internet has crossed 500 viewsโ€”and I want to say a huge thank you to everyone whoโ€™s visited, clicked, or accidentally found the blog while looking for something else entirely. (Hey, Iโ€™ll take it.)

When I started Survivor Incognito 57 days ago, it was just a space to share:

Survival game stories (usually featuring questionable decisions)

Maps and guides (so you donโ€™t get lost like I do)

And a lot of Switch-based chaos


Fast forward to today, and Iโ€™m genuinely thrilled that over 500 viewsโ€™ worth of folks have joined in. Whether you came for ARK maps, The Long Dark Customloper settings, Skyrim survival mishaps, or just to watch the chaos unfoldโ€”thank you.


๐Ÿš€ Whatโ€™s Next?

The chaos continues:

The Day One Diaries: ARK Edition is launching soon, filling the weekend gaps with fresh prehistoric panic.

The map pages and hubs will keep growing as I explore (and inevitably die in) new places.

More survival stories, more bad ideas, and probably more pinecone tea. Expect more information soon.


๐Ÿงญ Thanks for Joining the Journey

Iโ€™m just getting started. If youโ€™ve enjoyed the blog so far: โžก Bookmark the site
โžก Share it with fellow Switch survival fans
โžก Or just stick around for the next 500 views of portable disaster.

Hereโ€™s to the next milestoneโ€”and to thriving, not just surviving.

๐Ÿฆ– Day One Diaries: ARK Edition โ€“ Now Filling the Weekend Gaps

Day One Diaries returns with an ARK twist! Each short entry covers the first chaotic 24 hours on every map in ARK: Survival Evolved for the Nintendo Switch. Chaos, dinos, and bad decisions await.


So, People Have Been Clicking the ARK Map Pageโ€ฆ

โ€ฆand thatโ€™s either a promising sign or a harbinger of incoming disaster.

Either way, welcome to a brand-new side series here on Survivor Incognito:

> ๐ŸŽฎ Day One Diaries: ARK Edition
A bite-sized, chaos-fueled survival journal where I explore the first 24 hours on every ARK map available on the Nintendo Switch.

This series is coming soon and will drop on one of the blogโ€™s quieter daysโ€”Mondays, Saturdays, and Sundaysโ€”to fill in the gaps with some portable prehistoric panic.


๐Ÿ—บ๏ธ What to Expect

Each post will document:

โ€ข Where I spawned

โ€ข What I crafted (poorly)

โ€ข What inevitably killed me

And whether I learned anything (spoiler: probably not)


These arenโ€™t full playthroughsโ€”theyโ€™re glorified diary entries of my first day of disaster, all tied together with maps, Switch gameplay quirks, and whatever half-baked strategy I manage to invent before something eats me.


โœ… Already Posted

Iโ€™ve already covered the following maps in earlier posts:

The Island

Scorched Earth


So I wonโ€™t be redoing those. Instead, Iโ€™ll link back to those entries when their time comes in the lineup.


๐ŸŒ‹ Whatโ€™s Next?

From here, itโ€™s on to the rest of the maps available on the Nintendo Switch:

โ€ข Aberration

โ€ข Extinction

โ€ข Genesis Part 1

โ€ข Genesis Part 2

โ€ข Ragnarok (DLC)

Each time I publish a new Day One Diary, Iโ€™ll also update the ARK Map Hub with:

โ€ข The region map

โ€ข Survival notes

โ€ข Links to the interactive resource map

โ€ข Possibly a eulogy


๐Ÿงช A Preview of What Youโ€™re In For…

To set the mood, hereโ€™s a flawlessly accurate preview of what I expect my time in Aberration to look likeโ€”courtesy of Neebs Gaming:

> ๐ŸŽฅ Simon vs. Snake โ€“ Neebs Gaming in Aberration
Simonโ€™s alone. Eating peanuts. Thereโ€™s a snake. Panic ensues.

Itโ€™s everything ARK represents: snack time, followed by betrayal and screaming.


๐ŸŽฌ Chaos You Can Count On

If something truly unhinged happens during one of these Day One sessionsโ€”and letโ€™s be honest, it willโ€”itโ€™ll earn its own spotlight as a Survivorโ€™s Shorts post.

Because some moments of portable disaster deserve a dedicated write-upโ€ฆ especially the ones where I genuinely thought I was safe and then immediately wasnโ€™t.


๐Ÿ“… First Entry Drops Soon

Check back next Saturday for Day One in The Islandโ€”the first stop on this tour of Switch-based suffering. Followed by Scorched Earth the next week, and then finally, Aberration.

Expect bioluminescent fungus, regret, and gravity issues. See you there.

The Backyard Trials: Grounded Permadeath โ€“ Day Two

Day Two of my Grounded Permadeath run. Panic still lingering, but Iโ€™ve secured food, water, armor, and narrowly avoided becoming ant food. Progress!

Missed day one and want to find out how this journey started? Find it here: The Backyard Trials Day One

Thirst, Hunger, and the Panic Begins Anew

I wake up to a familiar feeling: low-level dread. Iโ€™m hungry. Iโ€™m thirsty. I have very little idea what Iโ€™m doing. Survival in the backyard is a constant balancing act between problem-solving and quiet panic.

Thankfully, some form of insect-based miracle has occurred overnight. Thereโ€™s an aphid corpse conveniently placed right next to my lean-to. Did it explode? Was it eaten and discarded? I donโ€™t know โ€” but in my current state, itโ€™s dinner.

The thirst problem is less cooperative. Another ill-advised sip of dirty water reminds me that my standards need to rise if I want to avoid adding โ€œconstant food poisoningโ€ to my growing list of concerns.

Salvation in the Form of Dew

In the midst of my slight panic spiral, I spot a glimmer of hope: dew, perched high on a blade of grass. After some awkward jumping that likely looked ridiculous to any nearby insects, I manage to secure a drop of clean water. The panic dial lowers slightlyโ€ฆ but only slightly. I still canโ€™t carry any extra, so the problem is only delayed, not solved.

Workbench, Roasting Spit, and Progress (Sort Of)

Back at the science station, I start trying to piece my situation together. I craft a Workbench, which unlocks more options, including a Roasting Spit. Finally, I can cook meat instead of risking stomach-churning raw snacks. My diet now consists of roasted aphid and weevil. Itโ€™s not exactly fine dining, but Iโ€™m not dead โ€” which is honestly my only metric of success right now.

Clover Armor: The Fashion of Fear

With food and water temporarily under control, my brain returns to its default state: “Whatโ€™s going to kill me next?” The answer, probably, is โ€œeverything.โ€ So I decide to take the edge off by crafting Clover Armor โ€” a full set covering my head, chest, and legs.

It won’t stop anything truly dangerous, but it’s comforting. Like wearing a raincoat in a hurricane. It technically helps, but you wouldnโ€™t want to test it.

Early Combat Lessons (And More Panic)

Armed with a spear and new-found confidence (read: mild overconfidence), I pick a fight with an ant. It goes wellโ€ฆ until his buddy shows up. The fight escalates, I take some hits, apply a bandage, and add โ€œdon’t poke ants unless absolutely necessaryโ€ to my mental rulebook.

Later, while trying to understand how my hotbar works, I accidentally hurl my spear at a completely innocent patch of grass. At least I didnโ€™t spear myself. Small victories.

The Baseball, Tactical Retreats, and Nightfall

Before dark, I scout a little further and discover a giant baseball, which offers a perfect vantage point for surveying my surroundings. Unfortunately, I also nearly stumble into a fight with a soldier ant and two backup dancers. A brief surge of panic kicks in again, but I manage a tactical retreat before things get ugly.

Nighttime approaches. I may have a torch now, but Iโ€™m not insane enough to go wandering in the dark just yet. Panic management remains the most critical skill in my early days.

Wrapping Up Day Two

Day Two ends with clean water, cooked food, basic armor, and a strong undercurrent of low-level panic. Progress has been made, mistakes have been narrowly avoided, and tomorrow Iโ€™ll venture even further โ€” anxiety levels permitting.

The Cold Chronicles Day Seven: A Voyageur’s Tale of The Long Dark

The Cold Chronicles โ€“ Day 7: Dead Ends, Rifle Finds, and Aurora Skies

Difficulty: Voyageur
Optional Features: Cougar enabled (because paranoia keeps you alive)

Day 7 on Coastal Highway brings dead-end roads, beachcombing, Barbโ€™s rifle, and my first aurora. I almost fall through the ice (again), stash gear on Jackrabbit Island, and cook meat like a man possessed. Soโ€ฆ a productive day?

Missed Day 6? Read it here.

The Road That Goes Nowhere

Another sunrise, another overambitious plan. Today, I decide Iโ€™m going to follow Coastal Highway all the way to its mysterious conclusion. Maybe Iโ€™ll find a new transition zone. Maybe Iโ€™ll find a wrecked truck with some rifle rounds and a can of dog food. Maybe Iโ€™ll find peace.

Spoiler: itโ€™s a rockfall.

But I donโ€™t know that yet. I set out early, dragging my increasingly reluctant survivor across the snow. First stop: the bridge just beyond the garage. Itโ€™s held up surprisingly well for the end of civilization. On the far side, I spot a car, and inside itโ€”a note. Someone left a tip about a hidden cache near the garage. Tempting. Very tempting. But I decide to keep pushing forward for now. Eyes on the prize.

The road gets quieter. No wolves, no wind. Just snow crunching underfoot and the occasional groan from my guy whoโ€™s still mad about the 40kg backpack Iโ€™m making him haul. Eventually, the highway ends not with loot or glory, but a literal wall of boulders. No secret passage, no helpful signage. Just a dead end.

Rifles, Ice, and Intrusive Memories

With the highway goal dashed, I backtrack. But Iโ€™m not going to waste the day. I decide to poke around under the bridge I crossed earlierโ€”because thatโ€™s a normal survival instinct now. Good thing I do, too.

Tucked under the support beams, half-buried in snow, is Barbโ€™s rifle. No note, no explanation. Just the long-forgotten tool of someone else’s survival story. I take it, check the condition (not bad), and immediately feel 30% more powerful. Rifle > revolver. Every time.

Feeling cocky, I veer off the road and make my way across the ice toward Jackrabbit Island. The ice creaks and pops in that threatening way it always does, but I push forward, ignoring the very obvious signs that I am not welcome here. My screen does that โ€œyouโ€™re about to dieโ€ wobble. I shuffle back to solid ice just in time. Somehow, I donโ€™t fall in. Survival roulette wins again.

The Jackrabbit Hoard

I reach the house on Jackrabbit Island and decide to use it as a makeshift drop zone. I ditch the revolver, some food, a spare lantern, and whatever else I can live without. The rifle stays with me, obviously.

Loot-wise, Jackrabbit delivers. I find:

  • A skill book for rifles (Barb would be proud)
  • Another lantern (my thirdโ€”clearly I have a problem)
  • More food, because Coastal Highway is just one big buffet if you know where to look

My inventoryโ€™s still ridiculous, but a little lighter. Temporarily.

Seagulls and Sketchy Ice

On the way back, I decide to risk a little beachcombing. I hug the shoreline, watching for anything shiny poking out of the snowโ€”and get rewarded. A couple of arrows just sitting on the ice, half-frozen but perfectly usable. I swipe them up and head for Misanthrope Island.

As I get close, I see birds circling. That means one thing: a carcass. The ice between me and it looks about as stable as my guyโ€™s calorie intake, but I edge closer anyway. Itโ€™s a deer, still fresh. I manage to harvest the meat and pull back without falling in. That makes two ice victories today, which honestly feels greedy.

Inside the house on Misanthrope, I findโ€”surpriseโ€”more food and clothing. Nothing game-changing, but enough to keep the โ€œloot goblinโ€ part of my brain happy. I stow what I can, then head back toward the garage with a torch in hand in case wolves decide theyโ€™re hungry for man meat.

A Spark in the Static

Back at the garage, somethingโ€™s different. Thereโ€™s a glow. A hum. The computer whirs to life.

The aurora has arrived.

Itโ€™s my first one in this run, and itโ€™s just as eerie as I remember. The air crackles, the sky pulses green, and the electronicsโ€”dormant and useless for daysโ€”suddenly flicker back to life. Itโ€™s beautiful in a โ€œshould I be worried?โ€ sort of way.

I donโ€™t have time to dwell on it. Iโ€™ve got meat to cook, water to boil, and coffee to brew. Lots of coffee. My survivorโ€™s probably 80% caffeine at this point. I do my best diner cook impression, juggling pots and pans, and by the end of it the place smells like scorched venison and instant espresso. Not the worst way to end a day.

I eat what I can, dump the rest into storage, and crawl into bed. The aurora flickers through the window as I drift off.

Final Thoughts

Day 7 gave me a rifle, some arrows, a hidden cache hint, and a front-row seat to the aurora. Sure, I nearly fell through the ice twice and carried half my body weight in gear the whole way, but it was worth it.

Still alive. Still hoarding. Still hallucinating predators.

Continue the journey:
Day 6 |
Day 8

๐Ÿ›  Behind the Blog: Why I Made SnowRunner Permadeath (and How Itโ€™s Somehow Working)

Youโ€™d think SnowRunner would be the calm one.

No wolves. No starvation. No sanity meter. Just trucks, mud, and the occasional fallen powerline. And yet, when I started playing, I realized something important:

I had the perfect canvas for portable permadeath chaos.
I just needed a few extra rules (and a slightly reckless imagination).

๐ŸŽฎ Why Permadeath?

Honestly? For the drama. The stakes. The thrill of knowing that if I lose a truck, it’s gone. It turns every route into a calculated risk, every muddy hill into a potential obituary.

Normal SnowRunner is about problem solving. Permadeath SnowRunner is about character. I named my trucks. I argued with myself about whether I could save one stuck in a ditch. And somehow, that made it all feel more alive.

๐Ÿ“‹ How I Fine-Tuned the Rules

Permadeath in a driving game isnโ€™t exactly a toggle, so I had to make it work manually. A few highlights from the rulebook:

  • No selling dead trucks for profit. You’re not a junkyard, you’re a survivor.
  • Every truck gets one lifeโ€”unless it’s truly recoverable later (aka, itโ€™s not a ghost story).
  • Upgrades? Optional. Some may say I’m making things harder. Others say I’m making them funnier.

๐Ÿš› Meet the Cast

So far the crew includes:

  • Scout โ€“ plucky, chaotic energy.
  • Mac (GMC) โ€“ the dependable workhorse.
  • Frank (Fleetstar) โ€“ big, bold, and stuck somewhere inconvenient.

Yes, I name my trucks. No, I wonโ€™t apologize.

๐Ÿงญ What’s Next?

More entries for The Permagear Diaries, of course. Iโ€™m stacking up posts behind the scenes before I start the full series rolloutโ€”but this chaotic convoy is very much in motion.

In the meantime, Iโ€™d love to hear:

If you had to permadeath one of your favourite gamesโ€ฆ which would it be, and how much therapy would you need after?

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