Survivor’s Log: What’s in the Pipeline

Survivor’s Log: What’s in the Pipeline

This isn’t an announcement post and it isn’t a schedule. It’s a quick check-in on what’s been drafted, scoped, and quietly prepared in the background.

Over the past few weeks I’ve been tightening rules, reducing sprawl, and making sure each series has a reason to exist beyond “I felt like playing it”.

As a result, there are three series sitting in the pipeline.

Orbis

Orbis is a new survival diary set in Hytale.

The game is currently in early access and exists as an ever-updating world, so the goal is deliberately simple: survive for as long as possible.

  • Solo only
  • One life
  • No fixed end goal
  • Survival measured by time, not progress

There’s no checklist and no finish line. When death happens, the diary ends.

One Against the Horde

One Against the Horde is a finite series built around Zombie Army Trilogy.

Each entry covers a single map played solo, on Marksman difficulty, with no collectibles and no padding.

  • One map per entry
  • Two failures ends the run
  • No grinding, no clean-up runs

If the horde wins twice, that’s the end of the diary.

Sunburnt & Sinking (Return)

Sunburnt & Sinking will be returning in Stranded Deep.

This time the run uses a simple strike system.

  • Three strikes total
  • Each death costs one strike
  • Lose all three and the run ends

The goal remains unchanged: defeat the three bosses and escape. Deaths are part of the story, not something to be edited out.

Where This Fits

February is already mapped out with scheduled posts and videos, which gives me the space to keep building quietly rather than rushing anything out.

These three series aren’t replacing what’s currently running. They’re sitting alongside it, ready to move when there’s room.

For now, this is about direction rather than output. The work is done early so the writing can happen when there’s something worth writing.

Comfort Food (Real Life and Digital)

What’s your favorite thing to cook?

In real life? A nacho bake. It’s comfort food considered. I throw together nachos, salsa, cheese, some veg, and sometimes chicken, then lob the whole thing in the air fryer and let it become my emotional support meal.

It’s quick, it’s warm, it’s crunchy, and it has the kind of “this will fix me” energy you only get from melted cheese and questionable portion sizes.

In games? Anything that keeps my character alive when there’s a hunger meter involved.

Give me stew, cooked meat, grilled fish, mystery soup, or whatever the game claims is edible. If it stops my screen from going grey and my guy from collapsing in a ditch, it’s fine dining.

Survivor’s Log – Stranded: A Minecraft Survival Diary – Series Announcement

Stranded: A Minecraft Survival Diary — New Series

Game: Minecraft (Java Edition)
Difficulty: Hard
Platform: Steam Deck
Format: No Commentary Gameplay + Survival Logs

Some survival stories start with a plan. This one starts with daylight and panic.

A new series is landing on the blog: Stranded — A Minecraft Survival Diary.

This is vanilla Minecraft played the honest way.
No mods. No gimmicks. No speedrunning tricks.

Just surviving the world as it comes and pushing toward one clear goal —
defeat the Ender Dragon.

What to Expect

  • No commentary gameplay for immersive, background-friendly viewing
  • Written survival logs telling the full story behind each session
  • No physics exploits or cheesy mechanics
  • Real consequences — if I die, the series ends

The Goal

Survive long enough to reach the End.

Beat the Ender Dragon.

Everything in between is just damage control.

Follow the Series

The Stranded hub page is live and will collect every entry as the run progresses:

👉
Stranded: A Minecraft Survival Diary — Series Hub


No mega builds. No montages. Just seeing how long survival lasts when the world stops being friendly.

Cold-Blooded: A Skyrim Survival Diary – Log 1: Survival Starts After Helgen

Cold-Blooded – Log 1: Survival Starts After Helgen

Game: Skyrim Special Edition
Mode: Survival Mode
Difficulty: Adept (possibly dropping to Apprentice)
Survivor: Treads-Through-Cold (Argonian)

I could pick any race. I always pick Argonian. Some habits don’t need explaining.

I’m calling this run Cold-Blooded, which feels slightly unfair for an Argonian. But if the game insists on freezing me, I’m leaning into the theme.

Difficulty is set to Adept. That may change. I’m here to survive, not impress the weather.

Helgen (Skipped on Video, Not Skipped in Reality)

I didn’t record the wagon ride, the dragon, or the escape from Helgen. Survival Mode doesn’t matter until you’re out of the cave and the cold starts applying pressure.

I followed Hadvar through Helgen, grabbed what made sense, and moved on.

Once Survival Mode became available, I switched it on. At that point, the run was live.

Hadvar’s Advice and Immediate Doubts

Hadvar suggested we split up on the way to Riverwood.

We then took the same path.

He also suggested I join the Imperials. They did try to execute me earlier, so I’m undecided.

Mage Stone First, Because I Have Priorities

I detoured for the Mage Stone. If I’m going to struggle, I want my magic skills levelling efficiently while it happens.

From there, I headed straight for Embershard Mine.

Embershard Mine: Cold Prep in a Dark Hole

There was someone waiting outside. I dealt with that first.

Inside, I somehow avoided alerting the bandits after triggering their trap. I’m not calling it skill.

I cleared the mine carefully. Not stealth-archer careful. Mage careful.

The key find was fur armour. As an Argonian, warmth matters more than looks.

Loot was otherwise forgettable, but I did gain a level.

Riverwood: Familiar Faces, Familiar Problems

I reached Riverwood not long after Hadvar.

I spoke to the trader and learned about a stolen Golden Claw.

The thief ran off to Bleak Falls Barrow.

I don’t like the name. I like the location even less.

Apparently I’m Family Now

After speaking with Hadvar’s uncle, I was asked to warn the Jarl in Whiterun.

I was also told I could take food.

Not the bow. That stayed put.

Nightfall and a Sensible Call

I sold a dagger, watched the light fade, and chose not to push my luck.

Night meant colder temperatures and no margin for mistakes.

I returned to Hadvar’s family home and rested there.

Level-up went into Health and Destruction.

Video Log

No commentary gameplay:

Log 1 Survival Notes

  • Survival starts when the cold is allowed to matter.
  • Early warmth beats early damage.
  • Daylight is a resource.
  • Bleak Falls Barrow can wait.
Continue the journey:
Cold-Blooded – Log 2: Bleak Falls Barrow

Super Mario 64 Randomizer – Log 10: Wrong Caps, Right Direction

Super Mario 64 Randomizer – Log 10: Wrong Caps, Right Direction

Progress: 50 Stars Reached
Platform: Steam Deck
Settings: Vanilla Mario & Music

“When the obvious paths are blocked, you stop pushing forward and start climbing stairs.”

At this point, progress feels artificially narrow. Bob-Omb Battlefield and Shifting Sand Land both clearly want the Wing Cap, and I still don’t know where that switch is hiding.

Forcing either course without it feels wasteful, so I change tactics and head upstairs.

Upstairs Rewards: Toad Economics

A couple of Toads are waiting upstairs and do what they always do: hand out stars for existing.

Two free stars later, I’m sitting at 50 total. Not answers, but options.

Two paintings are available. I jump into Wet-Dry World.

Wet-Dry World (Briefly): Vanish Cap Finally Appears

Instead of the full course, I land in the Vanish Cap stage.

Only the opening section is accessible, but everything important is packed into the first third of the level.

  • Coins collected
  • Star grabbed
  • Switch pressed

Jump kicks do most of the work here. It’s not elegant, but it works.

The Vanish Cap is now unlocked. Still no Wing Cap, but this finally feels like progress.

Snowman’s Land: Momentum Takes Over

Next painting: Snowman’s Land.

I move through this stage like I’ve memorised it. I haven’t. This seed is new. The flow just clicks.

I secure 5 out of the 7 stars before slowing down.

What’s left:

  • Red Coin Star
  • 100-Coin Star

While hunting red coins, it hits me: I have no idea where the last one is.

I’m not burning 10–15 minutes combing the map. That’s a next-log problem.

YouTube – Log 10 Video

Wrong caps, right decisions, and continued Wing Cap avoidance.

Log 10 Summary

Stars Total 50
Cap Unlocked Vanish Cap
Snowman’s Land 5 / 7 Stars
Wing Cap Status Still missing
Next Objective Finish Snowman’s Land, find the Wing Cap

Progress came from detours, not brute force. The castle keeps opening. The Wing Cap keeps hiding.

Continue the Journey

Previous Log | Next Log

Super Mario 64 Randomizer Hub

Game: Super Mario 64

Sports, Occasionally

What are your favorite sports to watch and play?

I’m not big on traditional sports.
I’ll occasionally watch esports, and I usually dip into the Olympics when they’re on, but most of my time goes into gaming rather than following leagues or teams.

Unprepared: An Interloper Survival Diary in The Long Dark Log #5 – Day 8 & Day 9: Written Evidence Only

Unprepared Log 5 – Days 8 & 9: Written Evidence Only

Difficulty: Interloper
Survivor: Will

The footage didn’t survive. The run did.

The recordings for Days 8 and 9 were corrupted and unsalvageable.

No video. No backup. Just two days that still counted.

My condition was bad, but time was at least working in the background. Maple and birch saplings were curing. Rabbit hide and gut were curing too.

That meant I had a future.

I just needed to reach it.

Day 8 – No Free Loot, Only Weather

I started by checking the other trailer in the area.

It had a fat lot of nothing.

So the Dam became the plan.

On the way, the sky started doing that familiar thing again. The wind sharpened. The light flattened. The whole world looked like it was about to turn into a white wall.

It felt like another blizzard was loading in.

Three blizzards in three days. Efficient.

The Dam: Better Than Nothing

The Dam didn’t give me a miracle, but it wasn’t empty.

I found ear wool wraps and a festive sweater.

Not tools. Not fire. But warmth is still leverage on Interloper.

I could have pushed further into the Dam.

I didn’t.

Lantern fuel was low, and torches were becoming a real commodity. I wasn’t going to spend visibility on curiosity.

Camp Office, Because I Needed a Win

I decided the best move was heading for the Camp Office.

It was Mystery Lake. Surely the game might take pity on me.

That thought lasted until a wolf appeared and started shadowing me.

I passed a deer carcass, hoping it would peel off and take the easy meal.

Nope.

I wanted to hit the trailers in the derailment area.

The wolf refused to let me do anything except keep moving.

I tried running.

It sped up.

Camp Office in Sight, Moose in the Way

The Camp Office came into view.

So did a moose.

For a second, I thought I’d traded one problem for a much worse one.

But this time the moose decided I wasn’t worth the effort.

I took the gift.

I went straight inside.

Pancakes for Survival Reasons

The Camp Office gave me a skillet and a hockey jersey.

It helped more than it should have.

Between the supplies I’d been scraping together and what I already had, I could finally make pancakes.

After everything, I needed a morale win that didn’t involve not dying.

I cooked what I could.

I repaired what I could.

Then I called it a day.

Day 9 – A Quiet Start in a Dark Office

Day 9 started with me waking up in a dark Camp Office.

No drama.

No instant weather tantrum.

Just the usual Interloper reminder that every match matters.

I decided to check the cabins on the far side of Mystery Lake.

They didn’t give me much.

Mostly books for the fire.

But I did find a pair of trail boots.

I swapped them for my leather shoes and kept moving.

The Bear Cabin: Confirmation, Not Combat

I headed toward the cabin near where the bear can be.

Sure enough, the bear was there.

Thankfully, it was walking back toward its cave.

I let it go.

I didn’t need heroics.

I needed tools.

Trapper’s Homestead: The Trip That Paid Off

I still had plenty of time left in the day.

So I pushed on for Trapper’s Homestead.

On the way, I had another wolf that insisted on following me.

It stayed close, but it didn’t commit.

I didn’t stop to negotiate.

I kept moving until the door was in reach.

Inside, I finally got the kind of win Interloper tries to deny you.

A heavy hammer.

That was the trip. That was the point. That was future survival.

Resetting the Run

I spent the rest of the day, and part of the night, cooking what I could.

Then I made the smart choice for once and drank a birch bark tea.

I needed condition back, and I needed it without gambling on fights or weather.

I slept at Trapper’s and woke up on Day 10 with an actual plan.

Next goal: find a magnifying glass, or at least a firestriker.

Because tools are finally catching up.

Now I need fire to stop being a daily crisis.

Continue the journey:
Unprepared Log 5 – Day 7 |
Unprepared Log 5 – Day 10

Unprepared: An Interloper Survival Diary in The Long Dark Log #5 – Day 7: The Cost of Sleeping In

Unprepared Log 5 – Day 7: The Cost of Sleeping In

Difficulty: Interloper
Survivor: Will

I woke up in the cave already behind schedule.

The plan was clear.

Grab the bedroll. Reach the rope. Drop down. Check the area. Come back up. Push for Mystery Lake.

Weight was already going to be the limiting factor.

The Rope and the Carcass

At the rope, I found a deer carcass right beside it.

I harvested some meat and left it cooking, hoping it would be ready by the time I returned. Before heading down, I dropped what I could afford to lose.

Going down was controlled. Calculated.

The area below had no hammer, but it wasn’t empty. I found an emergency stim and a gunsmithing book. Neither would help today. One would burn well later.

The Climb Back Up

I started the climb carrying only what I needed.

Even then, it wasn’t clean.

I ran out of stamina partway up and had to stop on a ledge. I waited, drank coffee, and let the bar refill before committing to the rest of the climb.

I made it.

But the wind had picked up.

The deer meat never cooked.

Weather Stacking the Odds

I retreated back to the cave.

I cooked what I could and started prepping to wait. Then the game doubled down and threw another blizzard at me. Two days. Two storms.

Mystery Lake felt close enough to be insulting.

I waited. The blizzard didn’t ease.

Night came. My fire shrank.

I fed it coal, sticks, and whatever wood I could spare, then made the decision to sleep.

The Actual Mistake

I slept for ten hours.

I should have slept for two.

Maybe three.

I woke up to a battered condition bar and hypothermia risk already at 56%.

Staying was no longer an option.

Leaving Anyway

The weather was still hostile.

I restarted the fire, made something hot for a heat bonus, grabbed the lantern, and left.

I came close to using the emergency stim. Close enough that it would have been justified.

Then I saw the exit to Mystery Lake.

I didn’t slow down.

I committed.

Temporary Safety

I knew there was a trailer nearby.

When it came into view, I sprinted.

Inside, my temperature climbed. I ate. I slept as much as I safely could.

Condition is still low, but the run continues.

Tomorrow, I head for the dam.

If it’s empty, the margin for error gets thinner again.

Video Log

Continue the journey:
Unprepared Log 5 – Day 6 |
Unprepared Log 5 – Day 8 & Day 9

Unprepared: An Interloper Survival Diary in The Long Dark Log #5 – Day 6: Cold Enough to Rush

Unprepared Log 5 – Day 6: Cold Enough to Rush

Difficulty: Interloper
Survivor: Will

The Ravine doesn’t threaten you. It just removes your margin for error.

Today was meant to be a transition day.

Leave Coastal Highway. Cross the Ravine. Reach Mystery Lake.

The route itself behaved. The cold didn’t.

This place is brutally efficient at draining warmth. I kept moving, knowing full well this isn’t somewhere you loiter and survive by accident.

The rail section still bothers me. One stretch always feels like it’s waiting for a mistake. I treat it as rehearsal for Ash Canyon, assuming I ever earn the right to go there.

Expectations Management

There’s a known hammer chance here.

I didn’t expect it to show.

It didn’t.

No disappointment. Just confirmation.

Cave Heat and Familiar Failure

I found a cave and stopped long enough to get warm.

While the fire burned, I caught myself regretting the two deer hides I’d left behind earlier. That was a future problem then. It still is.

Rabbits milled around outside.

I tried.

The rabbits won.

This is starting to feel like a pattern rather than bad luck.

Blizzard Logic

I decided to cook for skill gains while I had shelter.

The weather decided otherwise.

A blizzard rolled in while I was still in the cave, removing the option to push forward. Waiting became mandatory.

I ate enough to stay focused and spent the time reading a sewing book. I’ve been repairing gear constantly. Raising that skill matters more than saving calories I might lose tomorrow anyway.

Interloper rewards preparation. It punishes hesitation.

Rope and a Delayed Exit

The blizzard eventually broke.

So did the day.

I didn’t trust the remaining light to get me safely into Mystery Lake. Instead, I pushed to the next cave and found a mountaineering rope.

That at least allowed me to check the area I’d been considering.

No hammer.

Still, information is progress.

Not Lingering

I slept in the Ravine.

No predators here, but the cold feels personal. Aggressive. Like it wants you gone.

I don’t intend to stay longer than necessary.

Mystery Lake needs to happen soon.

Video Log

Continue the journey:
Unprepared Log 5 – Day 5 |
Unprepared Log 5 – Day 7

Unprepared: An Interloper Survival Diary in The Long Dark Log #5 – Day 5: The Bow Dream Persists

Unprepared Log 5 – Day 5: The Bow Dream Persists

Difficulty: Interloper
Survivor: Will

It feels strange to still be here.

I didn’t expect this run to last. Not on Interloper. But five days in, I’m still upright, still moving, still counting small victories like they matter. Because they do.

Today’s plan was simple. Move carefully. Take what the map allows. Don’t get greedy.

The ice had other ideas.

Island Hopping

I crossed the ice toward the fishing cabins, step by deliberate step.

A suitcase had washed up after the blizzard. Thick ice this time, thankfully. I checked it anyway.

Nothing useful.

No camera. No reason to carry film. I left it behind.

The first island paid out better.

A birch sapling.

That means one arrow someday. Not many. Just one. Enough to keep the idea alive.

The second island followed up with a maple sapling.

The bow dream didn’t die today.

The cabins themselves were empty. No surprises. No correction to the balance.

Cooking for Progress

I lit a fire and cooked the rabbit.

I added anything else I could justify, not out of hunger, but for experience. Cooking skill still hasn’t hit level two, which feels wrong given how much time I’ve spent staring at fires.

Interloper doesn’t reward effort. Only outcomes.

When the fire burned down, I pulled a torch and moved on.

The River Remembers

I followed the river. The same one that ended the last run.

Cattails lined the banks. I took every one.

A deer carcass lay ahead. I considered committing to it. Wind killed that idea quickly.

I took one kilo of meat.

Greed gets you killed. I’ve learned that lesson already.

At the bridge it finally clicked.

The Ravine is close.

Mystery Lake is no longer theoretical.

Not today, though. Not like this.

Tea and Repairs

I diverted to the Train Unloading trailer.

Herbal tea.

I was happier about that than I should admit.

I made another fire in the nearby tunnel. Cooked what I could. Boiled water. Prepared teas.

I repaired my windbreaker jacket. Again.

It’s holding together out of spite at this point.

The bow is getting closer. I know better than to expect miracles, but I can already feel the disappointment waiting.

Calling It

I broke my rule and ate before bed so I could read a sewing book.

Once it got too dark, I stepped outside to keep reading.

The weather answered immediately.

I didn’t wait to confirm if it was a blizzard.

I went back inside.

Herbal tea. Sleep.

Tomorrow, the Ravine.

And maybe, if the debt hasn’t come due yet, a heavy hammer.

Video Log

Continue the journey:
Unprepared Log 5 – Day 4 |
Unprepared Log 5 – Day 6

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