Transmission #1 – Chaos Detected (Super Mario 64 Randomizer)

Signal Source: Super Mario 64 Randomizer | Platform: Steam Deck
Status: Active Feed | Condition: Unstable | Duration: 10 Seconds of Pure Confusion

“Reality folded, gravity resigned, and Mario fell into the void. The transmission survived. Barely.”

The first proper signal after Transmission #0 has arrived — and it’s already malfunctioning.
Our sensors picked up an anomaly inside the Super Mario 64 Randomizer where stars, worlds, and basic physics decided to unionize against me.
The result? Ten seconds of pure, glorious nonsense, preserved for analysis.

Signal Debrief

  • Transmission Detected: [Signal #1]
  • Subject: Super Mario 64 Randomizer – Test Feed
  • Result: Star locations scrambled / logic evaporated / REC light flickering
  • Conclusion: Survival probability = mildly comedic disaster

Behind the Static

As with Transmission #0, this short keeps the same broadcast format: static, flicker, chaos.
This time, the “REC” overlay makes it feel like a recovered feed — a camera that should’ve stopped rolling but didn’t.
Think of it as portable chaos meets paranormal broadcast interference.

Continue the Journey

🔗 Back to The Survivor’s Camp

Where This Survivor Roams Online

What are your favorite websites?

I spend a lot of time wandering the digital wilderness, but a few sites always feel like home:

  • WordPress — my campfire, my journal, and sometimes my chaos log.
  • Fandom & Wikis — because I refuse to roam a survival map without pretending I know where I’m going.
  • GOG, Steam & Fanatical — the holy trinity of “I’ll just browse” that somehow becomes six new games.
  • Archive.org — for when nostalgia hits harder than a blizzard.
  • survivorincognito.co.uk — my map of all the strange, pixelated worlds I keep waking up in.

(If it’s got maps, mods, or mysteries, I’m probably there.)

🧭 Survivor’s Log — October 2025

Half a year of portable chaos, a quiet Ko-fi launch, major page refreshes, and — finally — a win.

Log Date: November 1, 2025 · Filed By: Survivor Incognito

Six Months in the Wild

Somehow, Survivor Incognito is now over six months old — which feels equal parts surreal and chaotic. What started as a single The Long Dark diary has grown into a sprawling survival archive spanning frozen coastlines, haunted train tracks, and alien oceans. October wasn’t just another month of posts — it marked the blog’s first real milestone: half a year of surviving, thriving, and occasionally panicking.

Maintenance Mode (and Quiet Upgrades)

This month, the site’s foundation got some love. The FAQ, About Me, Rules of Survival, and Surviving, Not Suffering: The Survivor Incognito Philosophy pages all received major updates — cleaner structure, clearer links, and a touch more snark. Not glamorous, but it keeps the camp running smoothly.

Ko-fi: Quietly Deployed

I’ve quietly launched a Ko-fi — no trumpet fanfare, just a small “support the chaos” button. As always, it’s entirely optional; look after yourself first. If you do choose to support, thank you — that caffeine powers a surprising amount of near-misses.

🚂 Victory at Last — Choo Choo Charles

After months of near-misses, permadeath heartbreaks, and wolf-related tragedies, Derailed & Doomed: A Choo Choo Charles Survival Diary ended with something rare: a win. Charles was fast, angry, and deeply cursed — but the train met its match. It’s the first official victory on the blog, wrapped up neatly in time for Halloween. A proper milestone — and a satisfying clang of the bell.

What’s Next?

November marks the return of ongoing stories that took a brief hiatus during the Charles showdown — including Isolation Protocol (claustrophobic corridors), Submerged (alien depths), and 7 Days to Survive (undead neighbours and suspiciously flimsy doors). Each will pick up where they left off — with the usual measured chaos.

And yes — there’s more chaos coming.

Continue the Journey

The Year Everything Started to Click

Is there an age or year of your life you would re-live?

I don’t think I’d re-live any year exactly as it was — more like revisit a few checkpoints with the knowledge I have now. Life’s kind of like a survival game that doesn’t let you reload saves, but you still pick up experience points along the way.

If I had to choose, I’d go back to the year I really started finding my footing creatively. The moment I realised that writing, gaming, and storytelling could all fit together — that was the spark that built everything I’m doing now. I wouldn’t change the struggle; I’d just remind myself that it’s all leading somewhere.

(And maybe tell my past self to stockpile coffee and patience — they’ll both be needed.)

🩸Derailed & Doomed: A Choo Choo Charles Survival Diary Final Log: End of the Line

🩸 Derailed & Doomed — Final Log: End of the Line

“One bridge, three eggs, and one very angry locomotive. Let’s finish this.”

Difficulty: Standard

Permadeath Rule: Three Strikes — now down to two.

Preparation and Farewell

I take what’s probably going to be my last look at the map. Theodore’s quest marker catches my eye, but in the distance I hear Charles’ unmistakable whistle. He’s ready—and so am I.

I set my sights on the temple. The train, my steel companion through every panic-fueled moment on this island, begins to roll. It’s carried me this far—it deserves one last fight. Before I reach my destination, I decide to make things more interesting: that extra strike I earned earlier? Gone. I’m back down to two strikes for the final confrontation. If this is the end, it’ll be fair.

The Final Egg

As I arrive at the temple, I spot a lone cultist and do my best to avoid them. I almost succeed… until a bullet catches me in the back right as I start the ritual. The final egg slides into the altar, and Warren Charles III himself appears, demanding I stop. I don’t. The altar lights flare, the air shakes—and then the nightmare begins.

Charles re-emerges, but he’s no longer the creature that’s stalked me for days. He’s transformed—hulking, burning, furious. Hell Charles. Warren doesn’t even get a full sentence out before he’s swatted into oblivion. I sprint for my train. It’s time to end this.

First Attempt: Hell on Rails

I open with the Bug Spray—fire has always been my friend—but it’s not doing enough damage. I swap between BOB and The Boomer, trying to keep the pressure on. It’s not enough. Hell Charles hits harder than anything I’ve faced, tearing through my armor and chewing through every scrap I have. I use my last piece of scrap for repairs, but it’s hopeless. He catches me, sending me down to my final strike. One life left. One last chance.

Second Attempt: Fire and Iron

This is it—the final fight between me and Hell Charles. One of us is walking away from this bridge, and it’s not going to be him.

Absolutely — here’s your final full post, with the video placeholder inserted, the “many more eggs” twist added for your ending, and everything formatted perfectly for your WordPress setup and Derailed & Doomed series style.

🩸 Derailed & Doomed — Final Log: End of the Line

“One bridge, three eggs, and one very angry locomotive. Let’s finish this.”

Difficulty: Standard

Permadeath Rule: Three Strikes — now down to two.

Preparation and Farewell

I take what’s probably going to be my last look at the map. Theodore’s quest marker catches my eye, but in the distance I hear Charles’ unmistakable whistle. He’s ready—and so am I.

I set my sights on the temple. The train, my steel companion through every panic-fueled moment on this island, begins to roll. It’s carried me this far—it deserves one last fight. Before I reach my destination, I decide to make things more interesting: that extra strike I earned earlier? Gone. I’m back down to two strikes for the final confrontation. If this is the end, it’ll be fair.

The Final Egg

As I arrive at the temple, I spot a lone cultist and do my best to avoid them. I almost succeed… until a bullet catches me in the back right as I start the ritual. The final egg slides into the altar, and Warren Charles III himself appears, demanding I stop. I don’t. The altar lights flare, the air shakes—and then the nightmare begins.

Charles re-emerges, but he’s no longer the creature that’s stalked me for days. He’s transformed—hulking, burning, furious. Hell Charles. Warren doesn’t even get a full sentence out before he’s swatted into oblivion. I sprint for my train. It’s time to end this.

First Attempt: Hell on Rails

I open with the Bug Spray—fire has always been my friend—but it’s not doing enough damage. I swap between BOB and The Boomer, trying to keep the pressure on. It’s not enough. Hell Charles hits harder than anything I’ve faced, tearing through my armor and chewing through every scrap I have. I use my last piece of scrap for repairs, but it’s hopeless. He catches me, sending me down to my final strike. One life left. One last chance.

Second Attempt: Fire and Iron

This is it—the final fight between me and Hell Charles. One of us is walking away from this bridge, and it’s not going to be him.

This time, I play smarter. I remember how well the Bug Spray kept him at bay during egg hunts, so I double down on it. Flames roar, metal screeches, and I manage to hold him off long enough to chip away at his health. He tries teleporting around the tracks, but I’m ready for his tricks now.

His health drops bit by bit. I’m out of scrap again, the train’s on its last legs, but Hell Charles is weaker than ever. I watch his health bar disappear—only for him to keep coming. Then, the bridge looms ahead.

The charges detonate. The rails give way. Hell Charles plummets into the abyss. I don’t know how much health I had left, and honestly, I don’t care. The island is quiet for the first time in days. I exhale as the credits roll.

After the Fire

Victory tastes like engine smoke and relief. The nightmare’s over—or so I thought. Because as the screen fades, the camera pans to another cave… and far more than just three eggs. The ground trembles. Something deep beneath the island is stirring. I might’ve won the battle, but this world’s story is far from over.

Continue the Journey

Log 6 | Final Log: You Are Here

To the Moon, and Somehow Back Again

What historical event fascinates you the most?

The Apollo 11 moon landing. Not just because humans actually did it, but because of what it represents — a mix of courage, chaos, duct tape, and sheer determination. It’s the ultimate survival story, just in space suits instead of bearskin coats.

The idea that we looked up at something impossible and said, “Yeah, let’s go there,” always hits me. It’s proof that even when everything could go wrong, sometimes we still make it back home.

Light the Fire, Don’t Sit in It

What’s something you believe everyone should know.

Everyone should know how to make a fire — literally and metaphorically.

In survival games, it keeps you alive. In life, it keeps you moving forward. Sometimes it’s a spark of curiosity, a bit of motivation, or just remembering why you started. Either way, it’s worth learning how to light it — and how to keep it going when the wind picks up.

Also, always cook the meat before eating it. That one’s universal.

(Bonus lesson: don’t stand on the campfire to check if it’s hot.)

🩸 Derailed & Doomed: A Choo Choo Charles Survival Diary Log 6: Three Eggs and a Funeral (Probably)

“Two eggs to go. One murderous locomotive. And a sermon that really didn’t age well.”


🎥 Watch Log 6: Three Eggs and a Funeral (Probably)

Faith, Paint, and Poorly Sighted Cultists

With two eggs remaining, I decide I’m as ready as I’ll ever be. Time to face destiny — or at least, sprint toward it screaming.

The first target: the mine in the middle of the island. On the way, I stumble upon a church, complete with a sermon that sounds more like a cult recruitment speech than holy scripture. I also find a can of black paint — clearly divine intervention — so I treat my train to a new coat before heading inside the mine.

The cultists here… well, let’s just say the masks are doing more harm than good. One could’ve had a clean shot on me, but apparently, I was invisible. What begins as a stealth mission quickly devolves into “grab the egg and run.” I sprint out, bullets whizzing past, praying my train hasn’t wandered off without me. Once the shooting stops, I open the map, mark my train, and plan my route to the final mine.

The Bug Spray Revelation

Two mines down, two eggs in hand, one to go — and Charles knows it. His whistle cuts through the air as I make my way toward the last mine. This time, though, I’m prepared.

I’ve learned that the bug spray isn’t just for keeping his ugly mug at bay; it deals slow, steady chip damage if used sparingly. It’s not glamorous, but it’s something. I’ll need to remember this for our inevitable final showdown.

After a short skirmish, Charles retreats. I let him go — we’ll finish this soon enough.

The Final Egg

The southern mine awaits. Inside, I get another chance to show off my lockpicking skills — not that anyone’s watching. For a brief, glorious moment, I think the place might actually be abandoned.

Then I hear the whistling.

So, back to the classic strategy: Run. Grab. Run again. I burst out of the mine clutching the last egg, a cultist hot on my heels. Fortunately for me (and unfortunately for him), I reverse my train right over him. Efficient, if a little messy.

The three eggs are mine. One final stop remains — the shrine, the signal, the point of no return. Either I end Charles… or he ends me.

Next Stop: The Final Fight

I take one last look at the map. Every track, every encounter, every scrap of metal has led to this. The next log will be the last — one way or another.

It’s time to finish this.

Continue the journey:
Previous Log (Log 5) |
Final Log

The Curious Chaos Within

What does it mean to be a kid at heart?

To me, being a kid at heart means keeping that spark of curiosity alive — the same one that makes me explore every corner of a game map I clearly shouldn’t be in. It’s laughing when everything goes wrong, building forts out of whatever’s nearby, and still getting excited about fireflies, campfires, and finding snacks in unexpected places. Basically, it’s survival — but with a sense of wonder instead of panic.

(Also, kids nap. So technically, being a kid at heart means I’m just staying true to form.)

Coffee, Comfort, and Chaos

You have three magic genie wishes, what are you asking for?

Wish one: infinite coffee — survival fuel for both late-night writing and in-game near-death experiences.

Wish two: a portable base that works across every survival game I play. Same storage, same bedroll, no matter the planet, tundra, or haunted fishing town.

Wish three: immunity from permadeath — because I’d like to actually finish a game for once without something exploding, biting, or derailing me.

(If the genie can’t manage that, I’ll settle for a working flashlight and a full inventory upgrade.)

Blog at WordPress.com.

Up ↑