Pet Peeves of a Survivor Trying to Stay Sane

Name your top three pet peeves.

1. Loud chewing
Nothing triggers my inner survival instincts faster. I can be perfectly calm, sipping coffee, and the moment someone starts chewing like they’re trying to speedrun a meal, my brain immediately considers evacuation, hibernation, or self-exile to the woods.

2. People who block doorways
It’s like a real-world pathfinding bug. You’re trying to move from Point A to Point B, and suddenly someone decides the doorway is the perfect spot to stop, ponder life, and become a human traffic cone. Please step aside before I have to jump sideways like I’m dodging a Timberwolf.

3. Being interrupted mid-thought
My thoughts are fragile. If they get interrupted, they’re gone — not respawning, not fast-travelling back, just gone forever. Let me finish the sentence before the brain tab closes itself with an error message.

My Current Favourites

Who are your current most favorite people?

Right now, my favourite people are the ones who make the day feel a little
less like a survival challenge and a little more like a cooperative run where
someone else is actually paying attention to the map.

They’re the chaos-tamers, the ones who don’t mind when I forget what I was
saying halfway through because something interesting happened in the corner
of my eye. They’re patient enough to let my brain do its usual detours, and
steady enough to make things feel grounded again when I finally circle back.

These are the people who show up without fanfare — the quiet boosters who
make the rough days manageable and the good days even better. They’re the
ones who can laugh with me about the chaos, not at it, and who know when a
bit of humour helps more than advice.

I appreciate the people who bring calm instead of noise, understanding
instead of pressure, and who never underestimate the power of a simple,
well-timed “You’ve got this.” Those are the real favourites — the steady
signals in all the static.

Forest Allies

What are your favorite animals?

I’ve always had a soft spot for the creatures you meet on the edge of the map—
the ones that don’t need us and would prefer we keep moving. They make the world
feel alive without asking for anything in return, which is more than I can say
for most survival game wolves I’ve met.

  • Wolves: Not cuddly. Not friendly. Still iconic. There’s a presence
    to them—quiet authority with teeth. In games they try to delete my save file; in
    the wild they’re a reminder that I’m not the main character.
  • Foxes: Mischief with a tail. Blink and they’re gone. Every time I see one
    I’m convinced the universe still has a sense of humour and better footwork than me.
  • Owls: Night-shift rangers. They watch, they wait, they don’t explain.
    Perfect energy for anyone who prefers observing over announcing.

Honourable mentions: deer for the effortless calm, and ravens for the commentary.
All best appreciated from a respectful distance with a thermos in hand.

In short: I like the quiet ones—the clever, self-contained locals of the forest.
I’ll keep the chaos; they can keep the dignity. That feels like a fair trade.

Super Mario 64 Randomizer – Log 3: Rainbow Ride in the Basement

Platform: Steam Deck
Settings: Vanilla Mario & Music — chaos supplied separately.
“Somewhere between the mountain slide and the basement sky, I realised this randomizer doesn’t believe in architecture either.”

With only the 100 Coin Star left in Tall, Tall Mountain, I decided it was time to finally clear my first course. The plan was simple: grab coins, stay alive, avoid plummeting off the cliff. Naturally, the first attempt ended in a slide-related tragedy. The second try, however, was a success — first course officially cleared.

Feeling confident, I ventured down to the basement to see what new horrors awaited. A friendly Toad handed over a star without asking for anything in return — a rare act of generosity in this twisted castle.

Then came the real surprise: the hole that should have led to the Vanish Cap switch instead opened into Rainbow Ride. Because apparently, gravity is optional now. Despite a few near misses (and several camera-induced heart attacks), I managed to grab three stars before deciding I’d pushed my luck enough for one day.

Watch Log 3 Gameplay

Progress Log

  • Total Stars: 18
  • Stars Remaining: 102
  • Lives: 13
Continue the chaos:
Log 2 |
Log 4

Returning to Tyria – A Moment I Didn’t Expect to Hit This Hard


I found out a few days ago that Guild Wars Reforged is coming out soon.
Updated UI. Steam Deck support pending. All campaigns bundled.
And the line that hooked me: existing players keep all their progress.

That was all it took.

I needed to know if my original account still existed.
If my characters were still there.
If anything I did almost twenty years ago survived.

So I turned the Steam Deck into a tiny PC again.
Installed Lutris.
Pulled down the old Guild Wars client.
Ran the full -image download.
Waited.
Then held my breath at the login screen.

And it worked.

Every character I made loaded instantly.
Nightmare Venom.
Spirits of Evil.
I Evil Arrow I.
All exactly where I left them.

Then I opened my friend list.

Every name hit me harder than I expected.
These were people I grouped with, explored with, wiped with, laughed with.
People I haven’t seen online in almost two decades.
Most of them probably don’t play anymore.
A few might not even remember Guild Wars at all.

But seeing that list again reminded me what this game meant to me.

So if anyone from that list ever finds this blog — even by pure accident — thank you for being part of my journey back then. You left more of a mark than you probably realise.

And if you do recognise me, please don’t mention my real name. Online names are more than enough here.
If you remember me and want to say hello, feel free to drop me an email at survivorincognito@gmail.com.

Guild Wars Reforged releases soon.
And for the first time in a long time, I feel like I’ve come home.

Three Meals That Keep the Camp Running

What are your family’s top 3 favorite meals?

Food in my home works a lot like food in a survival game: it doesn’t need to be fancy, it just needs to keep everyone alive long enough to face whatever chaos tomorrow brings.

  • The Hearty One – the kind of meal that hits like a max-calorie stew in The Long Dark. Warm, filling, and ideal for days when the weather—or life—gets dramatic.
  • The Quick One – real-world equivalent of realising you forgot to bring food in Subnautica and you’re too far from the lifepod to care. Fast, simple, reliable.
  • The “How Did This Turn Out So Good?” One – the wildcard. No expectations, no guarantees, but somehow it ends up being the favourite thing of the week.

Nothing Michelin-starred. Nothing that reveals anything personal. Just the everyday fuel that keeps the Survivor Incognito camp going—one plate at a time.

A Conversation Across Time

If you could meet a historical figure, who would it be and why?

If I could meet any historical figure, I’d choose someone whose work still shapes the world long after they’re gone—one of those thinkers or explorers who pushed boundaries before anyone realised the map even had edges.

Not to ask big philosophical questions or rewrite history. Just to see what made them keep going when the world around them wasn’t built to support what they were trying to do. That mindset fascinates me—the people who kept pushing forward because stopping wasn’t an option.

It wouldn’t matter which era they came from. I’d just want to hear how they handled uncertainty, how they navigated limits, and how they kept their sense of direction when everything was stacked against them.

That kind of perspective is worth more than any autograph.

🌊 Submerged: A Subnautica Survival Diary – Log 5.5: Racing the Sunbeam

5.5

“Rescue was coming. Naturally, that meant it was time to start a new project instead.”

Platform: Steam Deck
Difficulty: Survival
Recording: Lost due to file corruption — because the ocean clearly wasn’t done messing with me.

Author’s Note: Unfortunately, my recording for this session corrupted before I noticed. So this entry is reconstructed from memory — a cautionary tale for all survivors who trust autosave more than their capture software.

Message from the Heavens

It begins with the crackle of static — another message from the Sunbeam. They’ve located a landing site. They’re on their way. Forty minutes until pickup.

Forty minutes until salvation.

Naturally, I decide to ignore the pending rescue entirely and go chase the final piece of the Mobile Vehicle Bay instead. Priorities.

The Hunt for Titanium and Sanity

I swim toward the Sunbeam’s coordinates, eyes peeled for fragments. Just as I’m starting to lose hope — there it is. The final piece.

I bolt back toward my lifepod like my oxygen tank depends on it (which, to be fair, it always does). The excitement of progress pushes me faster than any propulsion cannon ever could. I check the crafting requirements — Titanium Ingot, Power Cell, a few odds and ends I already have scattered in lockers. Easy enough.

And since I clearly have time before rescue, I think, “Why not go bigger?” Enter: the Seamoth. The personal submersible of my dreams.

Building the Dream

The Mobile Vehicle Bay is first on the list. Titanium gathered, ingot forged, power cell crafted from the remains of old batteries. When it finally deploys and floats proudly on the surface, it feels like progress — real progress.

I climb aboard, ready to build my Seamoth, and immediately realise I’ve made a rookie mistake. No Titanium Ingot. Again. The ocean mocks me with its silence as I swim off once more, scavenging every bit of wreckage I can find.

Eventually, success. The Seamoth blueprint completes, and the little sub rises from the water like a gift from the deep. She’s beautiful — and mine. I climb in, listen to the AI purr, and feel an unfamiliar thing: hope.

There’s still time before the Sunbeam arrives. I point my Seamoth toward the landing site. Maybe, just maybe, I’ll make it in time to see the sky light up with something other than plasma fire.

Next: The Sky Burns

I set course for the island, my Seamoth slicing through the water like it was always meant to be there. The radio says twenty minutes until the Sunbeam arrives. The ocean says otherwise.

Continue the Journey:
Log 5: Waiting for the Sunbeam | Log 6

Instinct Over Analysis

Do you trust your instincts?

Most of the time, yes. Instinct usually shows up before the overthinking does, and it tends to be the part of me that actually knows what it’s talking about. Whether it’s a real-life decision or a split-second call in a survival game, that first gut feeling is usually the one that keeps things steady.

I’m not perfect at listening to it. Sometimes I second-guess myself or try to logic my way around something that already felt wrong. Every time I do that, it turns into a reminder that my instincts were trying to save me a trip down the more painful route.

So I try to follow that internal alarm more often than not. It doesn’t make life easier, but it makes things clearer—and clarity is something you don’t waste when you’re trying to survive anything, digital or otherwise.

Quick Campfire Update

Life rolled a natural 1 on me recently, so a few things behind the scenes went sideways. Nothing I’m getting into here, but let’s just say the last couple of weeks have been… a mood.

Because of that, you might have seen some series haven’t been getting entries. This is because some series are getting a short pause. I’m not shelving anything — just conserving energy and picking the things I can actually handle without setting myself on fire in the process.

For now, the Mario 64 Randomizer stays active, because jumping into chaos with a plumber is about the level of brain power I have. The bigger, heavier series will return once real life stops speed-running me.

Thanks for sticking around while I respawn a bit.

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