Difficulty: Survival Diary Rule – Three Strikes With Axel gone, my only hope of reaching the Torrens lies in the communications deck. Easy enough — except the moment I step into the elevator area, another survivor decides that today is a good day to introduce me to firearms, up close and personal. I manage to grab the gadget he dropped (which, of course, is missing a power cell), but before I can even inspect it, her mates show up, heavily armed and highly motivated. Rewiring becomes my best friend: a quick distraction lures three away, but I forgot about the fourth. He has a revolver, and apparently the aim of a cowboy. Running seems like the best life choice, and surprisingly, they don’t chase me. Probably union rules. With my heart rate only slightly higher than a microwave on full blast, I take stock. A revolver. A keycard. And a flashbang blueprint that reminds me of my Counter-Strike 2 days, where I was just as likely to blind myself as the enemy. I find a black box from the Nostromo and for one terrible moment think I’ll finally learn what happened to my mother — except, of course, the recordings are gone. Figures. The room seals tight with a full lockdown. The gadget I picked up earlier? Now powered thanks to a conveniently placed cell. My shiny new Security Access Tuner opens doors like magic, but the ship clearly didn’t get the memo: it wants me stuck. I dig around, crack open a door with my trusty maintenance jack (still my favourite tool), and finally find the terminal to lift the lockdown. That’s when the vents begin to whisper. It drops down from the ceiling — long, sleek, and infinitely uninterested in human conversation. The same thing that took Axel. I crawl under a table, holding my breath as it sniffs around. That’s when I remember: I just unlocked extra exits for myself… which also means extra exits for it. Oops. It slips into the vent and vanishes, leaving me shaken but alive. I follow at a very safe distance and then beeline for the nearest save point, head swivelling like I’m in a budget Exorcist remake. Game saved. Nerves fried. Next time: I find out if my revolver is a comfort, or just six shiny excuses to die loudly.
Optional Rules: NPC kills = game over, Alien kills = limited chances
Humans Are Worse
Scavenger’s Delight
Lockdowns and Maintenance Jacks
The Monster Appears
Log 3 Closing Thoughts
Log 2 | Log 3 (You Are Here) | Coming Soon: Log 4
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