Snowrunner Survival: The Permagear Diaries – Day Nine

SnowRunner Survival: The Permagear Diaries – Day 9

Day 9 in SnowRunner: Delivering fuel to the wrong farm, braving flooded roads, scouting with Red for upgrades, unlocking a long trailer, and freeing Frank from a rogue stone.

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Wrong Farm, Right Intentions

The day began with what I thought was a simple task: take a load of fuel on Frank over to the farm in Smithville Dam. The mission briefing seemed straightforward enough, and I had coffee in hand, confidence at maximum. I set off, happily trundling my way to the farm… or so I thought. There was one small problem: the farm I arrived at was in Black River. Wrong farm. Wrong map. Right truck, though, so points for consistency.

The moment of realisation hit when the delivery prompt didn’t appear, and I stared at the job list wondering why the game had suddenly decided to ignore me. After a closer look at the contract, I realised the truth: I’d wasted fuel, time, and what little dignity Frank has left after the last eight days. With a sigh, I plotted the correct route to Smithville Dam’s farm and promised myself I’d read the brief properly next time.

Flooded Roads and Missing Suspension

The road to Smithville’s farm was less of a road and more of a seasonal river. Every puddle was a knee-deep swamp, and without raised suspension for Frank, I had to pick my line like a tightrope walker with commitment issues. Each dip threatened to drown the engine, and I could almost hear Frank grumbling in protest.

Somehow, we made it without stalling. But I’ve decided that finding that raised suspension is now a top priority. The truck can’t keep doing its best submarine impression every time it rains.

Scouting with Red

With Frank resting at the farm, I swapped over to Red for a little exploration. A nearby Watchtower looked promising, and Red’s smaller size made it a safer bet for off-road detours. Still, caution was the name of the game — one wrong move and Red would be cartwheeling down a slope again, and I’m still not over the last incident.

The Watchtower revealed an upgrade not too far away, so I crept towards it, carefully negotiating mud pits and narrow bends. The prize? An engine upgrade for an International Transtar. Useful if I had one, but otherwise about as helpful as a snorkel on a fish. The search for Frank’s suspension continues.

Long Trailer, New Rank

Back at the logging station, I noticed a stack of wooden planks and got my hopes up. My excitement dimmed when I realised they were attached to a rather long trailer I didn’t yet own. A quick detour later, I unlocked the ability to purchase it and, as a bonus, hit Rank 5. Sure, it wasn’t the suspension I wanted, but new toys are always good for morale.

Bridge Work and Rogue Stones

With options running thin, I headed to the warehouse beyond the dam to collect bricks for the farm. Along the way, I activated the Smithville Bridge task, which — naturally — also requires wooden planks. Luckily, I know Black River has a stash, though it’s going to mean a lot of back-and-forth tomorrow.

On the way back with the bricks, disaster struck. Frank found himself completely immobilised on what can only be described as a rogue stone — the kind that hides in plain sight until your truck is perfectly balanced on it like some kind of unwanted hood ornament. With no winch points nearby, I had to call in Red for rescue duty. In an uncharacteristic display of teamwork, Red dug in, pulled Frank free, and somehow managed not to flip in the process. Small victories.

Tomorrow’s Plan

Tomorrow will be all about wooden planks. Lots of wooden planks. I’ll be running between Black River and Smithville like a glorified delivery service with mud in its teeth. The bridge won’t build itself, and neither will my suspension — though if I find that upgrade in the process, it might just be the happiest day Frank’s ever had.


Continue the Journey

SnowRunner Survival: The Permagear Diaries – Day 10

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