Also: A Sunburnt & Sinking Tease You Didn’t Know You Needed
Permadeath. The challenge. The chaos. The deeply personal betrayal when a lovingly named character walks off a cliff because you misjudged a ledge.
This post is part ruleset, part philosophy, and part gentle teaser — because yes, one of my current runs has already ended. And no, you won’t find out how for at least two months.
I play ahead — sometimes way ahead — because it gives me time to write, screenshot, cry, and recover before you all read about it. So yes, I already know how some of my stories end. That doesn’t mean I’m any more emotionally prepared.
My Permadeath Rules (Across the Blog)
🛑 One life. Always.
If the game lets me die permanently, I do. No save-scumming. No reloads. If I glitch through the map, we roll with it.
🧤 Difficulty is flexible.
I don’t always play on the hardest difficulty — because surviving should be intense but still fun. I tailor it per series: Customloper for The Long Dark, Apprentice for Skyrim, standard settings in Stranded Deep.
🪦 Once they die, they go to The Graveyard.
Every character gets an obituary. Sometimes dramatic, sometimes… deeply stupid. Either way, the blog remembers them.
🎣 Runs are usually played a month or two ahead.
So if something goes wrong? You’ll find out… eventually.
🌴 Coming Soon(ish): Sunburnt & Sinking
Yes, Stranded Deep is on the way. Yes, the series is called Sunburnt & Sinking.
Stay tuned. It’s equal parts sunstroke and sharks.
🧭 Want to Know More?
If you’re wondering why I don’t always crank the difficulty to maximum chaos, there’s a reason for that — and it’s not just because I like my limbs frostbite-free.
Check out my full page:
👉 Why I Play On Easier Difficulties
And if you’re curious about the rules behind each of my survival runs, from Customloper to Backyard Trials:
👉 Rules of Survival – According To Me
Because every survival story has its own set of ground rules — even the weird ones involving crows and deer that somehow win the fight.
